提交进入地图和创建房间相关逻辑和协议

This commit is contained in:
2025-08-27 18:05:55 +08:00
parent f6d85a1e0a
commit 94af0e5ddb
31 changed files with 562 additions and 68 deletions

View File

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using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
namespace NB.Map;
public class MapManageComponentDestroySystem : DestroySystem<MapManageComponent>
{
protected override void Destroy(MapManageComponent self)
{
foreach (var (_, map) in self.Maps)
{
map.Dispose();
}
self.Maps.Clear();
}
}
public class MapManageComponentAwakeSystem : AwakeSystem<MapManageComponent>
{
protected override void Awake(MapManageComponent self)
{
//初始化所有地图
for (int i = 1; i < 100; i++)
{
//初始化100个地图
var map = MapFactory.Create(self.Scene, i);
if (map != null)
{
self.Add(map);
}
}
}
}
public static class MapManageComponentSystem
{
#region
public static void Add(this MapManageComponent self, Map map)
{
self.Maps[map.MapId] = map;
}
public static bool Remove(this MapManageComponent self, int mapId)
{
if (self.Maps.TryGetValue(mapId, out var map))
{
map.Dispose();
}
return true;
}
public static Map? Get(this MapManageComponent self, int mapId)
{
return self.Maps.GetValueOrDefault(mapId);
}
#endregion
}