提交进入地图和创建房间相关逻辑和协议

This commit is contained in:
2025-08-27 18:05:55 +08:00
parent f6d85a1e0a
commit 94af0e5ddb
31 changed files with 562 additions and 68 deletions

View File

@@ -0,0 +1,61 @@
using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
namespace NB.Map;
public class MapManageComponentDestroySystem : DestroySystem<MapManageComponent>
{
protected override void Destroy(MapManageComponent self)
{
foreach (var (_, map) in self.Maps)
{
map.Dispose();
}
self.Maps.Clear();
}
}
public class MapManageComponentAwakeSystem : AwakeSystem<MapManageComponent>
{
protected override void Awake(MapManageComponent self)
{
//初始化所有地图
for (int i = 1; i < 100; i++)
{
//初始化100个地图
var map = MapFactory.Create(self.Scene, i);
if (map != null)
{
self.Add(map);
}
}
}
}
public static class MapManageComponentSystem
{
#region
public static void Add(this MapManageComponent self, Map map)
{
self.Maps[map.MapId] = map;
}
public static bool Remove(this MapManageComponent self, int mapId)
{
if (self.Maps.TryGetValue(mapId, out var map))
{
map.Dispose();
}
return true;
}
public static Map? Get(this MapManageComponent self, int mapId)
{
return self.Maps.GetValueOrDefault(mapId);
}
#endregion
}

View File

@@ -1,4 +1,6 @@
using Fantasy.Entitas.Interface;
using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas.Interface;
namespace NB.Map;
@@ -16,4 +18,9 @@ public class MapRoomDestroySystem : DestroySystem<MapRoom>
public static class MapRoomSystem
{
public static async FTask<uint> Enter(this MapRoom self, long unitId)
{
await FTask.CompletedTask;
return ErrorCode.Successful;
}
}

View File

@@ -0,0 +1,16 @@
using Fantasy.Entitas.Interface;
namespace NB.Map;
public class MapDestroySystem : DestroySystem<Map>
{
protected override void Destroy(Map self)
{
self.MapId = 0;
self.Units.Clear();
}
}
public static class MapSystem
{
}

View File

@@ -0,0 +1,38 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas.Interface;
using Unity.Mathematics;
namespace NB.Map;
public class MapUnitSystemDestroySystem : DestroySystem<MapUnit>
{
protected override void Destroy(MapUnit self)
{
self.MapId = 0;
self.Position = float3.zero;
self.Rotation = float4.zero;
self.GateRouteId = 0L;
}
}
public static class MapUnitSystem
{
public static async FTask<uint> EnterMap(this MapUnit self, int mapId)
{
var mapManageComponent = self.Scene.GetComponent<MapManageComponent>();
var map = mapManageComponent.Get(mapId);
if (map == null)
{
return ErrorCode.MapIdError;
}
// map.en
await FTask.CompletedTask;
return ErrorCode.Successful;
}
}

View File

@@ -46,7 +46,10 @@ public static class RoomManageComponentSystem
return true;
}
public static MapRoom? Get(this RoomManageComponent self, int roomId)
{
return self.Rooms.GetValueOrDefault(roomId);
}
#endregion
#region Id
@@ -79,15 +82,5 @@ public static class RoomManageComponentSystem
#endregion
#region 退
public static void Enter(this RoomManageComponent self, MapUnit unit, long roomId)
{
}
public static void Exit(this RoomManageComponent self, MapUnit unit)
{
}
#endregion
}