提交进入地图和创建房间相关逻辑和协议

This commit is contained in:
2025-08-27 18:05:55 +08:00
parent f6d85a1e0a
commit 94af0e5ddb
31 changed files with 562 additions and 68 deletions

View File

@@ -39,6 +39,9 @@ public class C2Map_CreateRoomRequestHandler : RouteRPC<MapUnit, C2Map_CreateRoom
roomManageComponent.Add(room);
Log.Info(
$"创建房间=== sId={entity.Scene.SceneConfigId} map:{request.MapId} id={room.RoomId} code={room.Code}");
response.RoomCode = room.Code;
await FTask.CompletedTask;
}
}

View File

@@ -15,19 +15,7 @@ public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequ
response.ErrorCode = ErrorCode.ErrServer;
return;
}
// if (entity.RoomId > 0)
// {
// response.ErrorCode = ErrorCode.MapRoomHave;
// return;
// }
//
// roomManageComponent.Enter(entity, request.RoomId);
Log.Info($"进入地图=== map:{request.MapId}");
entity.MapId = request.MapId;
response.MapId = request.MapId;
await FTask.CompletedTask;
response.ErrorCode = await entity.EnterMap(request.MapId);
}
}

View File

@@ -15,13 +15,48 @@ public class G2Map_EnterRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequest,
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var mapUnitManage = entity.GetComponent<MapUnitManageComponent>();
if (mapUnitManage == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var mapUnit = mapUnitManage.Get(request.AccountId);
if (mapUnit == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
// roomManageComponent.Enter();
var room = roomManageComponent.Get(roomId);
if (room == null)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
if (mapUnit.MapId != room.Map)
{
//切换地图
response.ErrorCode = await mapUnit.EnterMap(mapUnit.MapId);
if (response.ErrorCode != 0)
{
return;
}
}
response.ErrorCode = await room.Enter(request.AccountId);
response.RoomCode = room.Code;
}
}

View File

@@ -0,0 +1,20 @@
using Fantasy;
using Fantasy.Entitas;
namespace NB.Map;
public class MapFactory
{
/// <summary>
/// 创建一个地图
/// </summary>
/// <param name="scene"></param>
/// <param name="mapId"></param>
/// <returns></returns>
public static Map? Create(Scene scene, int mapId)
{
var map = Entity.Create<Map>(scene, true, true);
map.MapId = mapId;
return map;
}
}

View File

@@ -0,0 +1,61 @@
using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
namespace NB.Map;
public class MapManageComponentDestroySystem : DestroySystem<MapManageComponent>
{
protected override void Destroy(MapManageComponent self)
{
foreach (var (_, map) in self.Maps)
{
map.Dispose();
}
self.Maps.Clear();
}
}
public class MapManageComponentAwakeSystem : AwakeSystem<MapManageComponent>
{
protected override void Awake(MapManageComponent self)
{
//初始化所有地图
for (int i = 1; i < 100; i++)
{
//初始化100个地图
var map = MapFactory.Create(self.Scene, i);
if (map != null)
{
self.Add(map);
}
}
}
}
public static class MapManageComponentSystem
{
#region
public static void Add(this MapManageComponent self, Map map)
{
self.Maps[map.MapId] = map;
}
public static bool Remove(this MapManageComponent self, int mapId)
{
if (self.Maps.TryGetValue(mapId, out var map))
{
map.Dispose();
}
return true;
}
public static Map? Get(this MapManageComponent self, int mapId)
{
return self.Maps.GetValueOrDefault(mapId);
}
#endregion
}

View File

@@ -1,4 +1,6 @@
using Fantasy.Entitas.Interface;
using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas.Interface;
namespace NB.Map;
@@ -16,4 +18,9 @@ public class MapRoomDestroySystem : DestroySystem<MapRoom>
public static class MapRoomSystem
{
public static async FTask<uint> Enter(this MapRoom self, long unitId)
{
await FTask.CompletedTask;
return ErrorCode.Successful;
}
}

View File

@@ -0,0 +1,16 @@
using Fantasy.Entitas.Interface;
namespace NB.Map;
public class MapDestroySystem : DestroySystem<Map>
{
protected override void Destroy(Map self)
{
self.MapId = 0;
self.Units.Clear();
}
}
public static class MapSystem
{
}

View File

@@ -0,0 +1,38 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas.Interface;
using Unity.Mathematics;
namespace NB.Map;
public class MapUnitSystemDestroySystem : DestroySystem<MapUnit>
{
protected override void Destroy(MapUnit self)
{
self.MapId = 0;
self.Position = float3.zero;
self.Rotation = float4.zero;
self.GateRouteId = 0L;
}
}
public static class MapUnitSystem
{
public static async FTask<uint> EnterMap(this MapUnit self, int mapId)
{
var mapManageComponent = self.Scene.GetComponent<MapManageComponent>();
var map = mapManageComponent.Get(mapId);
if (map == null)
{
return ErrorCode.MapIdError;
}
// map.en
await FTask.CompletedTask;
return ErrorCode.Successful;
}
}

View File

@@ -46,7 +46,10 @@ public static class RoomManageComponentSystem
return true;
}
public static MapRoom? Get(this RoomManageComponent self, int roomId)
{
return self.Rooms.GetValueOrDefault(roomId);
}
#endregion
#region Id
@@ -79,15 +82,5 @@ public static class RoomManageComponentSystem
#endregion
#region 退
public static void Enter(this RoomManageComponent self, MapUnit unit, long roomId)
{
}
public static void Exit(this RoomManageComponent self, MapUnit unit)
{
}
#endregion
}