提交进入地图和创建房间相关逻辑和协议
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@@ -2,6 +2,7 @@
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using Fantasy.Async;
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using Fantasy.Entitas.Interface;
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using Fantasy.Network;
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using Fantasy.Platform.Net;
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using NB.Common;
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// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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@@ -13,7 +14,9 @@ public class GateUnitDestroySystem : DestroySystem<GateUnit>
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protected override void Destroy(GateUnit self)
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{
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self.AccountID = 0;
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self.Kick = false;
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self.Region = 0;
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self.SceneRoutes.Clear();
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self.RoomCode = string.Empty;
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}
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}
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@@ -21,15 +24,9 @@ public static class GateUnitSystem
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{
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#region Address
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public static void RemoveAddress(this GateUnit self, int routType, long routeId)
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public static void RemoveAddress(this GateUnit self, int routType)
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{
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if (self.SceneRoutes.TryGetValue(routType, out var route))
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{
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if (route == routeId)
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{
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self.SceneRoutes.Remove(routType);
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}
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}
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self.SceneRoutes.Remove(routType);
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}
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public static void AddAddress(this GateUnit self, int routType, long routeId)
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@@ -61,7 +58,7 @@ public static class GateUnitSystem
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return ErrorCode.Successful;
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}
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public static async FTask<uint> Online(this GateUnit self, int routeType)
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public static async FTask<uint> Online(this GateUnit self, int routeType, SceneConfig? sceneConfig = null)
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{
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Session session = self.Session;
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var routeComponent = session.GetComponent<RouteComponent>();
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@@ -69,9 +66,13 @@ public static class GateUnitSystem
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{
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routeComponent = session.AddComponent<RouteComponent>();
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}
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var gameSceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
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var gameRouteId = gameSceneConfig.RouteId;
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if (sceneConfig == null)
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{
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sceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
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}
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var gameRouteId = sceneConfig.RouteId;
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var gameResponse = (G2Common_EnterResponse)await self.Scene.NetworkMessagingComponent.CallInnerRoute(
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gameRouteId, new G2Common_EnterRequest()
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@@ -85,8 +86,10 @@ public static class GateUnitSystem
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return gameResponse.ErrorCode;
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}
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routeComponent.RemoveAddress(routeType);
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routeComponent.AddAddress(routeType, gameResponse.UnitRouteId);
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self.AddAddress(routeType, gameResponse.UnitRouteId);
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self.AddAddress(sceneConfig.SceneType, gameRouteId);
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return ErrorCode.Successful;
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}
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@@ -111,7 +114,8 @@ public static class GateUnitSystem
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public static async FTask<uint> Offline(this GateUnit self, long sessionId, int routeType)
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{
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var sceneRouteId = self.GetAddress(routeType);
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var sceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
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var sceneRouteId = sceneConfig.RouteId;
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if (sceneRouteId < 1) return ErrorCode.Successful;
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for (int i = 0; i < 10; i++)
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{
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@@ -123,7 +127,9 @@ public static class GateUnitSystem
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});
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if (gameResponse.ErrorCode == 0)
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{
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self.RemoveAddress(routeType, sceneRouteId);
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//TODO:这里需要清理掉记录的数据
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self.RemoveAddress(routeType);
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self.RemoveAddress(sceneConfig.SceneType);
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return ErrorCode.Successful;
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}
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}
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