提交进入地图和创建房间相关逻辑和协议

This commit is contained in:
2025-08-27 18:05:55 +08:00
parent f6d85a1e0a
commit 94af0e5ddb
31 changed files with 562 additions and 68 deletions

View File

@@ -3,10 +3,9 @@ using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.Platform.Net;
using NB.Common;
using NB.Map;
namespace NB.Gate.Handler;
namespace NB.Gate;
public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
{
@@ -41,6 +40,13 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
return;
}
if (gateUnit.RoomCode == request.RoomCode)
{
response.ErrorCode = ErrorCode.MapRoomEnterRepeated;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
@@ -55,9 +61,44 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
return;
}
//先判断是否需要更地图服务器
var mapRouteId = gateUnit.GetAddress(RouteType.MapRoute);
//先判断是否需要更地图服务器
var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
Log.Info($"进入房间信息mapRouteId={oldServerRouteId}-{sceneConfig.RouteId} serviceId={serviceId}");
if (oldServerRouteId != sceneConfig.RouteId)
{
//先退出旧的服务
var ret = await gateUnit.Offline(session.RuntimeId, RouteType.MapRoute);
if (ret != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
//再进入新的服务
ret = await gateUnit.Online(RouteType.MapRoute, sceneConfig);
if (ret != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
}
//执行进入房间操作
var roomResponse = (Map2G_EnterRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
sceneConfig.RouteId, new G2Map_EnterRoomRequest()
{
AccountId = gateUnit.Id,
RoomCode = request.RoomCode,
});
if (roomResponse.ErrorCode != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
gateUnit.RoomCode = request.RoomCode;
response.RoomCode = request.RoomCode;
response.ErrorCode = ErrorCode.Successful;
}
}

View File

@@ -0,0 +1,82 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.Platform.Net;
using NB.Map;
namespace NB.Gate;
public class C2G_ExitRoomRequestHandler : MessageRPC<C2G_ExitRoomRequest, G2C_ExitRoomResponse>
{
protected override async FTask Run(Session session, C2G_ExitRoomRequest request, G2C_ExitRoomResponse response,
Action reply)
{
if (string.IsNullOrEmpty(request.RoomCode))
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
var gateUnitSessionComponent = session.GetComponent<GateUnitSessionComponent>();
if (gateUnitSessionComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
// 在缓存中检查该账号是否存在
var gateUnitManageComponent = session.Scene.GetComponent<GateUnitManageComponent>();
if (gateUnitManageComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var gateUnit = gateUnitManageComponent.Get(gateUnitSessionComponent.AccountID);
if (gateUnit == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
if (gateUnit.RoomCode != request.RoomCode)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
if (sceneConfig == null)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
//执行退出房间操作
var roomResponse = (Map2G_ExiRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
sceneConfig.RouteId, new G2Map_ExitRoomRequest()
{
AccountId = gateUnit.Id,
RoomCode = request.RoomCode,
});
if (roomResponse.ErrorCode != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
gateUnit.RoomCode = string.Empty;
response.RoomCode = request.RoomCode;
response.ErrorCode = ErrorCode.Successful;
}
}