提交进入地图和创建房间相关逻辑和协议

This commit is contained in:
2025-08-27 18:05:55 +08:00
parent f6d85a1e0a
commit 94af0e5ddb
31 changed files with 562 additions and 68 deletions

View File

@@ -3,10 +3,9 @@ using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.Platform.Net;
using NB.Common;
using NB.Map;
namespace NB.Gate.Handler;
namespace NB.Gate;
public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
{
@@ -41,6 +40,13 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
return;
}
if (gateUnit.RoomCode == request.RoomCode)
{
response.ErrorCode = ErrorCode.MapRoomEnterRepeated;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
@@ -55,9 +61,44 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
return;
}
//先判断是否需要更地图服务器
var mapRouteId = gateUnit.GetAddress(RouteType.MapRoute);
//先判断是否需要更地图服务器
var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
Log.Info($"进入房间信息mapRouteId={oldServerRouteId}-{sceneConfig.RouteId} serviceId={serviceId}");
if (oldServerRouteId != sceneConfig.RouteId)
{
//先退出旧的服务
var ret = await gateUnit.Offline(session.RuntimeId, RouteType.MapRoute);
if (ret != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
//再进入新的服务
ret = await gateUnit.Online(RouteType.MapRoute, sceneConfig);
if (ret != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
}
//执行进入房间操作
var roomResponse = (Map2G_EnterRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
sceneConfig.RouteId, new G2Map_EnterRoomRequest()
{
AccountId = gateUnit.Id,
RoomCode = request.RoomCode,
});
if (roomResponse.ErrorCode != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
gateUnit.RoomCode = request.RoomCode;
response.RoomCode = request.RoomCode;
response.ErrorCode = ErrorCode.Successful;
}
}

View File

@@ -0,0 +1,82 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.Platform.Net;
using NB.Map;
namespace NB.Gate;
public class C2G_ExitRoomRequestHandler : MessageRPC<C2G_ExitRoomRequest, G2C_ExitRoomResponse>
{
protected override async FTask Run(Session session, C2G_ExitRoomRequest request, G2C_ExitRoomResponse response,
Action reply)
{
if (string.IsNullOrEmpty(request.RoomCode))
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
var gateUnitSessionComponent = session.GetComponent<GateUnitSessionComponent>();
if (gateUnitSessionComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
// 在缓存中检查该账号是否存在
var gateUnitManageComponent = session.Scene.GetComponent<GateUnitManageComponent>();
if (gateUnitManageComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var gateUnit = gateUnitManageComponent.Get(gateUnitSessionComponent.AccountID);
if (gateUnit == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
if (gateUnit.RoomCode != request.RoomCode)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
if (sceneConfig == null)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
//执行退出房间操作
var roomResponse = (Map2G_ExiRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
sceneConfig.RouteId, new G2Map_ExitRoomRequest()
{
AccountId = gateUnit.Id,
RoomCode = request.RoomCode,
});
if (roomResponse.ErrorCode != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
gateUnit.RoomCode = string.Empty;
response.RoomCode = request.RoomCode;
response.ErrorCode = ErrorCode.Successful;
}
}

View File

@@ -62,10 +62,6 @@ public static class GateLoginHelper
//通知服务器下线
Log.Info($"断线的session id={sessionId}");
var ret = await gateUnit.Offline(sessionId, RouteType.GameRoute, RouteType.SocialRoute, RouteType.MapRoute);
// await GameSceneHelper.Offline(gateUnit.Scene, gateUnit.AccountID, sessionId);
// await SocialSceneHelper.Offline(gateUnit.Scene, gateUnit.AccountID, sessionId,
// gateUnit.ChatSceneRouteId);
return ret;
}

View File

@@ -2,6 +2,7 @@
using Fantasy.Async;
using Fantasy.Entitas.Interface;
using Fantasy.Network;
using Fantasy.Platform.Net;
using NB.Common;
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
@@ -13,7 +14,9 @@ public class GateUnitDestroySystem : DestroySystem<GateUnit>
protected override void Destroy(GateUnit self)
{
self.AccountID = 0;
self.Kick = false;
self.Region = 0;
self.SceneRoutes.Clear();
self.RoomCode = string.Empty;
}
}
@@ -21,15 +24,9 @@ public static class GateUnitSystem
{
#region Address
public static void RemoveAddress(this GateUnit self, int routType, long routeId)
public static void RemoveAddress(this GateUnit self, int routType)
{
if (self.SceneRoutes.TryGetValue(routType, out var route))
{
if (route == routeId)
{
self.SceneRoutes.Remove(routType);
}
}
self.SceneRoutes.Remove(routType);
}
public static void AddAddress(this GateUnit self, int routType, long routeId)
@@ -61,7 +58,7 @@ public static class GateUnitSystem
return ErrorCode.Successful;
}
public static async FTask<uint> Online(this GateUnit self, int routeType)
public static async FTask<uint> Online(this GateUnit self, int routeType, SceneConfig? sceneConfig = null)
{
Session session = self.Session;
var routeComponent = session.GetComponent<RouteComponent>();
@@ -69,9 +66,13 @@ public static class GateUnitSystem
{
routeComponent = session.AddComponent<RouteComponent>();
}
var gameSceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
var gameRouteId = gameSceneConfig.RouteId;
if (sceneConfig == null)
{
sceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
}
var gameRouteId = sceneConfig.RouteId;
var gameResponse = (G2Common_EnterResponse)await self.Scene.NetworkMessagingComponent.CallInnerRoute(
gameRouteId, new G2Common_EnterRequest()
@@ -85,8 +86,10 @@ public static class GateUnitSystem
return gameResponse.ErrorCode;
}
routeComponent.RemoveAddress(routeType);
routeComponent.AddAddress(routeType, gameResponse.UnitRouteId);
self.AddAddress(routeType, gameResponse.UnitRouteId);
self.AddAddress(sceneConfig.SceneType, gameRouteId);
return ErrorCode.Successful;
}
@@ -111,7 +114,8 @@ public static class GateUnitSystem
public static async FTask<uint> Offline(this GateUnit self, long sessionId, int routeType)
{
var sceneRouteId = self.GetAddress(routeType);
var sceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
var sceneRouteId = sceneConfig.RouteId;
if (sceneRouteId < 1) return ErrorCode.Successful;
for (int i = 0; i < 10; i++)
{
@@ -123,7 +127,9 @@ public static class GateUnitSystem
});
if (gameResponse.ErrorCode == 0)
{
self.RemoveAddress(routeType, sceneRouteId);
//TODO:这里需要清理掉记录的数据
self.RemoveAddress(routeType);
self.RemoveAddress(sceneConfig.SceneType);
return ErrorCode.Successful;
}
}

View File

@@ -39,6 +39,9 @@ public class C2Map_CreateRoomRequestHandler : RouteRPC<MapUnit, C2Map_CreateRoom
roomManageComponent.Add(room);
Log.Info(
$"创建房间=== sId={entity.Scene.SceneConfigId} map:{request.MapId} id={room.RoomId} code={room.Code}");
response.RoomCode = room.Code;
await FTask.CompletedTask;
}
}

View File

@@ -15,19 +15,7 @@ public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequ
response.ErrorCode = ErrorCode.ErrServer;
return;
}
// if (entity.RoomId > 0)
// {
// response.ErrorCode = ErrorCode.MapRoomHave;
// return;
// }
//
// roomManageComponent.Enter(entity, request.RoomId);
Log.Info($"进入地图=== map:{request.MapId}");
entity.MapId = request.MapId;
response.MapId = request.MapId;
await FTask.CompletedTask;
response.ErrorCode = await entity.EnterMap(request.MapId);
}
}

View File

@@ -15,13 +15,48 @@ public class G2Map_EnterRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequest,
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var mapUnitManage = entity.GetComponent<MapUnitManageComponent>();
if (mapUnitManage == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var mapUnit = mapUnitManage.Get(request.AccountId);
if (mapUnit == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
// roomManageComponent.Enter();
var room = roomManageComponent.Get(roomId);
if (room == null)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
if (mapUnit.MapId != room.Map)
{
//切换地图
response.ErrorCode = await mapUnit.EnterMap(mapUnit.MapId);
if (response.ErrorCode != 0)
{
return;
}
}
response.ErrorCode = await room.Enter(request.AccountId);
response.RoomCode = room.Code;
}
}

View File

@@ -0,0 +1,20 @@
using Fantasy;
using Fantasy.Entitas;
namespace NB.Map;
public class MapFactory
{
/// <summary>
/// 创建一个地图
/// </summary>
/// <param name="scene"></param>
/// <param name="mapId"></param>
/// <returns></returns>
public static Map? Create(Scene scene, int mapId)
{
var map = Entity.Create<Map>(scene, true, true);
map.MapId = mapId;
return map;
}
}

View File

@@ -0,0 +1,61 @@
using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
namespace NB.Map;
public class MapManageComponentDestroySystem : DestroySystem<MapManageComponent>
{
protected override void Destroy(MapManageComponent self)
{
foreach (var (_, map) in self.Maps)
{
map.Dispose();
}
self.Maps.Clear();
}
}
public class MapManageComponentAwakeSystem : AwakeSystem<MapManageComponent>
{
protected override void Awake(MapManageComponent self)
{
//初始化所有地图
for (int i = 1; i < 100; i++)
{
//初始化100个地图
var map = MapFactory.Create(self.Scene, i);
if (map != null)
{
self.Add(map);
}
}
}
}
public static class MapManageComponentSystem
{
#region
public static void Add(this MapManageComponent self, Map map)
{
self.Maps[map.MapId] = map;
}
public static bool Remove(this MapManageComponent self, int mapId)
{
if (self.Maps.TryGetValue(mapId, out var map))
{
map.Dispose();
}
return true;
}
public static Map? Get(this MapManageComponent self, int mapId)
{
return self.Maps.GetValueOrDefault(mapId);
}
#endregion
}

View File

@@ -1,4 +1,6 @@
using Fantasy.Entitas.Interface;
using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas.Interface;
namespace NB.Map;
@@ -16,4 +18,9 @@ public class MapRoomDestroySystem : DestroySystem<MapRoom>
public static class MapRoomSystem
{
public static async FTask<uint> Enter(this MapRoom self, long unitId)
{
await FTask.CompletedTask;
return ErrorCode.Successful;
}
}

View File

@@ -0,0 +1,16 @@
using Fantasy.Entitas.Interface;
namespace NB.Map;
public class MapDestroySystem : DestroySystem<Map>
{
protected override void Destroy(Map self)
{
self.MapId = 0;
self.Units.Clear();
}
}
public static class MapSystem
{
}

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@@ -0,0 +1,38 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas.Interface;
using Unity.Mathematics;
namespace NB.Map;
public class MapUnitSystemDestroySystem : DestroySystem<MapUnit>
{
protected override void Destroy(MapUnit self)
{
self.MapId = 0;
self.Position = float3.zero;
self.Rotation = float4.zero;
self.GateRouteId = 0L;
}
}
public static class MapUnitSystem
{
public static async FTask<uint> EnterMap(this MapUnit self, int mapId)
{
var mapManageComponent = self.Scene.GetComponent<MapManageComponent>();
var map = mapManageComponent.Get(mapId);
if (map == null)
{
return ErrorCode.MapIdError;
}
// map.en
await FTask.CompletedTask;
return ErrorCode.Successful;
}
}

View File

@@ -46,7 +46,10 @@ public static class RoomManageComponentSystem
return true;
}
public static MapRoom? Get(this RoomManageComponent self, int roomId)
{
return self.Rooms.GetValueOrDefault(roomId);
}
#endregion
#region Id
@@ -79,15 +82,5 @@ public static class RoomManageComponentSystem
#endregion
#region 退
public static void Enter(this RoomManageComponent self, MapUnit unit, long roomId)
{
}
public static void Exit(this RoomManageComponent self, MapUnit unit)
{
}
#endregion
}