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@@ -19,7 +19,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Folder Include="Game\Map\" />
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<Folder Include="Game\Map\Weather\" />
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<Folder Include="Generate\ConfigTable\" />
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<Folder Include="Generate\ConfigTable\" />
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<Folder Include="Generate\NetworkProtocol\" />
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<Folder Include="Generate\NetworkProtocol\" />
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</ItemGroup>
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</ItemGroup>
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11
Entity/Game/Map/Fish/FishData.cs
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11
Entity/Game/Map/Fish/FishData.cs
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@@ -0,0 +1,11 @@
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namespace NB.Game;
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public class FishData
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{
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public int ConfigId;
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/// <summary>
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/// 0 - 1,0最小,1最大
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/// </summary>
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public float Size;
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}
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6
Entity/Game/Map/Fish/FishMaker.cs
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6
Entity/Game/Map/Fish/FishMaker.cs
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@@ -0,0 +1,6 @@
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namespace NB.Game;
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public class FishMaker
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{
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}
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@@ -4922,9 +4922,9 @@ namespace Fantasy
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MessageObjectPool<ItemBindInfo>.Return(this);
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MessageObjectPool<ItemBindInfo>.Return(this);
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}
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}
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[ProtoMember(1)]
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[ProtoMember(1)]
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public int Item { get; set; }
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public long Item { get; set; }
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[ProtoMember(2)]
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[ProtoMember(2)]
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public List<int> BindItems { get; set; } = new List<int>();
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public List<long> BindItems { get; set; } = new List<long>();
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}
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}
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/// <summary>
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/// <summary>
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/// 物品信息
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/// 物品信息
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@@ -67,8 +67,8 @@ message AwardInfo
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///玩家当前使用钓组信息
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///玩家当前使用钓组信息
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message ItemBindInfo
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message ItemBindInfo
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{
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{
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int32 Item = 1; //主物品
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int64 Item = 1; //主物品
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repeated int32 BindItems = 2; //绑定物品
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repeated int64 BindItems = 2; //绑定物品
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}
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}
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///物品信息
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///物品信息
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message ItemInfo
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message ItemInfo
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