移除无用脚本
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@@ -26,7 +26,7 @@ public class MapRoom : Entity
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/// 房间玩家
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/// </summary>
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public Dictionary<long, Player> Units = new Dictionary<long, Player>();
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/// <summary>
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/// 房主
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/// </summary>
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@@ -17,11 +17,6 @@ public class MapUnitComponent : Entity
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/// 旋转
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/// </summary>
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public float3 Rotation;
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/// <summary>
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/// 钓组信息
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/// </summary>
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public List<MapUnitGear> Gears = new List<MapUnitGear>();
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/// <summary>
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/// 房间Id
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@@ -1,42 +0,0 @@
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using Fantasy.Entitas;
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using Unity.Mathematics;
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namespace NB.Game;
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public enum MapGearState
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{
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None = 0,
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Take = 1,
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Put = 2,
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}
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/// <summary>
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/// 钓组信息
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/// </summary>
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public class MapUnitGear : Entity
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{
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/// <summary>
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/// 杆子
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/// </summary>
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public long Item;
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/// <summary>
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/// 杆子配件
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/// </summary>
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public List<long> Rings = new List<long>();
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/// <summary>
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/// 杆子状态
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/// </summary>
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public MapGearState State;
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/// <summary>
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/// 位置
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/// </summary>
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public float3 Position;
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/// <summary>
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/// 旋转
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/// </summary>
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public float3 Rotation;
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}
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