饭太稀

This commit is contained in:
bob
2025-06-30 10:51:37 +08:00
commit 8e45469c83
753 changed files with 87652 additions and 0 deletions

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{
"name": "Fantasy.ConfigTable",
"rootNamespace": "",
"references": [
"GUID:0b7224b83ba514121aa026f3857f820a"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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using System;
using System.Collections.Generic;
using Fantasy.Serialize;
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
// ReSharper disable SuspiciousTypeConversion.Global
namespace Fantasy.ConfigTable
{
/// <summary>
/// 配置表帮助类
/// </summary>
public static class ConfigTableHelper
{
private static string _assetBundleDirectoryPath;
private static IConfigTableAssetBundle _configTableAssetBundle;
private static readonly object Lock = new object();
// 配置表数据缓存字典
private static readonly Dictionary<string, ASerialize> ConfigDic = new ();
/// <summary>
/// 初始化ConfigTableHelper
/// </summary>
/// <param name="assetBundleDirectoryPath"></param>
/// <param name="configTableAssetBundle"></param>
public static void Initialize(string assetBundleDirectoryPath, IConfigTableAssetBundle configTableAssetBundle)
{
_assetBundleDirectoryPath = assetBundleDirectoryPath;
_configTableAssetBundle = configTableAssetBundle;
}
/// <summary>
/// 加载配置表数据
/// </summary>
/// <typeparam name="T">配置表类型</typeparam>
/// <returns>配置表数据</returns>
public static T Load<T>() where T : ASerialize
{
lock (Lock)
{
try
{
var dataConfig = typeof(T).Name;
if (ConfigDic.TryGetValue(dataConfig, out var aProto))
{
return (T)aProto;
}
var dataConfigPath = _configTableAssetBundle.Combine(_assetBundleDirectoryPath, dataConfig);
var bytes = _configTableAssetBundle.LoadConfigTable(dataConfigPath);
var data = SerializerManager.GetSerializer(FantasySerializerType.ProtoBuf).Deserialize<T>(bytes);
ConfigDic[dataConfig] = data;
return data;
}
catch (Exception ex)
{
throw new Exception($"ConfigTableManage:{typeof(T).Name} 数据表加载之后反序列化时出错:{ex}");
}
}
}
/// <summary>
/// 重新加载配置表数据
/// </summary>
public static void ReLoadConfigTable()
{
lock (Lock)
{
foreach (var (_, aProto) in ConfigDic)
{
((IDisposable) aProto).Dispose();
}
ConfigDic.Clear();
}
}
}
}

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using System.Collections.Generic;
using ProtoBuf;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
// ReSharper disable CheckNamespace
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
namespace Fantasy.ConfigTable
{
[ProtoContract]
public partial class IntDictionaryConfig
{
[ProtoMember(1)]
public Dictionary<int, int> Dic;
public int this[int key] => GetValue(key);
public bool TryGetValue(int key, out int value)
{
value = default;
if (!Dic.ContainsKey(key))
{
return false;
}
value = Dic[key];
return true;
}
private int GetValue(int key)
{
return Dic.TryGetValue(key, out var value) ? value : 0;
}
}
}

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using System.Collections.Generic;
using ProtoBuf;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
// ReSharper disable CheckNamespace
// ReSharper disable CollectionNeverUpdated.Global
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8603 // Possible null reference return.
namespace Fantasy.ConfigTable
{
[ProtoContract]
public sealed partial class StringDictionaryConfig
{
[ProtoMember(1)]
public Dictionary<int, string> Dic;
public string this[int key] => GetValue(key);
public bool TryGetValue(int key, out string value)
{
value = default;
if (!Dic.ContainsKey(key))
{
return false;
}
value = Dic[key];
return true;
}
private string GetValue(int key)
{
return Dic.TryGetValue(key, out var value) ? value : null;
}
}
}

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namespace Fantasy.ConfigTable
{
/// <summary>
/// 表示是一个配置文件
/// </summary>
public interface IConfigTable { }
}

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namespace Fantasy.ConfigTable
{
public interface IConfigTableAssetBundle
{
/// <summary>
/// 不同的资源管理器有各自独特的包加载方式。
/// 为了满足不同的需求,我们提供了这个接口,允许用户自定义拼装包路径。
/// 通过这个接口,用户可以根据自己的特定格式和要求,灵活地加载包,从而提高资源管理的灵活性和效率。
/// </summary>
/// <param name="assetBundleDirectoryPath"></param>
/// <param name="dataConfig"></param>
/// <returns></returns>
public string Combine(string assetBundleDirectoryPath, string dataConfig);
public byte[] LoadConfigTable(string assetBundlePath);
}
}

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fileFormatVersion: 2
guid: a819f57dfada43d9955a9b402772cf6d
timeCreated: 1728549292

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{
"name": "com.fantasy.configtable",
"version": "2024.2.24",
"displayName": "Fantasy.ConfigTable",
"description": "Fantasy is a cross platform distributed server framework.",
"category": "Network Framework",
"documentationUrl": "https://www.code-fantasy.com/",
"changelogUrl": "https://www.code-fantasy.com/",
"licensesUrl": "https://www.code-fantasy.com/",
"keywords": [
"Fantasy",
"Framework",
"hotfix",
"Server",
"Network"
],
"author": {
"name": "Fantasy",
"email": "362946@qq.com",
"url": "https://www.code-fantasy.com/"
},
"dependencies": {}
}

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