饭太稀
This commit is contained in:
@@ -0,0 +1,94 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Fantasy.Platform.Net;
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using Fantasy.Serialize;
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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// ReSharper disable SuspiciousTypeConversion.Global
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namespace Fantasy.ConfigTable
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{
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/// <summary>
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/// 配置表帮助类
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/// </summary>
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public static class ConfigTableHelper
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{
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private static string _configTableBinaryDirectory;
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private static readonly object Lock = new object();
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// 配置表数据缓存字典
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private static readonly Dictionary<string, ASerialize> ConfigDic = new ();
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/// <summary>
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/// 初始化ConfigTableHelper
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/// </summary>
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/// <param name="configTableBinaryDirectory"></param>
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public static void Initialize(string configTableBinaryDirectory)
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{
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_configTableBinaryDirectory = configTableBinaryDirectory;
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}
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/// <summary>
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/// 加载配置表数据
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/// </summary>
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/// <typeparam name="T">配置表类型</typeparam>
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/// <returns>配置表数据</returns>
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public static T Load<T>() where T : ASerialize
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{
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lock (Lock)
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{
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try
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{
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var dataConfig = typeof(T).Name;
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if (ConfigDic.TryGetValue(dataConfig, out var aProto))
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{
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return (T)aProto;
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}
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var configFile = GetConfigPath(dataConfig);
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var bytes = File.ReadAllBytes(configFile);
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// Log.Debug($"dataConfig:{dataConfig} {bytes.Length}");
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var data = SerializerManager.GetSerializer(FantasySerializerType.ProtoBuf).Deserialize<T>(bytes);
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ConfigDic[dataConfig] = data;
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return data;
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}
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catch (Exception ex)
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{
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throw new Exception($"ConfigTableManage:{typeof(T).Name} 数据表加载之后反序列化时出错:{ex}");
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}
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}
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}
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/// <summary>
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/// 获取配置表文件路径
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/// </summary>
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/// <param name="name">配置表名称</param>
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/// <returns>配置表文件路径</returns>
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private static string GetConfigPath(string name)
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{
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var configFile = Path.Combine(_configTableBinaryDirectory, $"{name}.bytes");
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if (File.Exists(configFile))
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{
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return configFile;
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}
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throw new FileNotFoundException($"{name}.byte not found: {configFile}");
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}
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/// <summary>
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/// 重新加载配置表数据
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/// </summary>
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public static void ReLoadConfigTable()
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{
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lock (Lock)
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{
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foreach (var (_, aProto) in ConfigDic)
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{
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((IDisposable) aProto).Dispose();
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}
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ConfigDic.Clear();
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}
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}
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}
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}
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@@ -0,0 +1,33 @@
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using System.Collections.Generic;
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using ProtoBuf;
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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// ReSharper disable CheckNamespace
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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namespace Fantasy.ConfigTable
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{
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[ProtoContract]
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public partial class IntDictionaryConfig
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{
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[ProtoMember(1)]
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public Dictionary<int, int> Dic;
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public int this[int key] => GetValue(key);
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public bool TryGetValue(int key, out int value)
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{
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value = default;
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if (!Dic.ContainsKey(key))
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{
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return false;
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}
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value = Dic[key];
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return true;
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}
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private int GetValue(int key)
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{
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return Dic.TryGetValue(key, out var value) ? value : 0;
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}
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}
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}
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@@ -0,0 +1,35 @@
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using System.Collections.Generic;
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using ProtoBuf;
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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// ReSharper disable CheckNamespace
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// ReSharper disable CollectionNeverUpdated.Global
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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#pragma warning disable CS8603 // Possible null reference return.
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namespace Fantasy.ConfigTable
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{
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[ProtoContract]
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public sealed partial class StringDictionaryConfig
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{
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[ProtoMember(1)]
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public Dictionary<int, string> Dic;
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public string this[int key] => GetValue(key);
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public bool TryGetValue(int key, out string value)
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{
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value = default;
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if (!Dic.ContainsKey(key))
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{
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return false;
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}
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value = Dic[key];
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return true;
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}
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private string GetValue(int key)
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{
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return Dic.TryGetValue(key, out var value) ? value : null;
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}
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}
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}
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@@ -0,0 +1,34 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PackageId>Fantasy-Net.ConfigTable</PackageId>
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<PackageVersion>2024.2.0</PackageVersion>
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<Title>Fantasy-Net.ConfigTable</Title>
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<Authors>qq362946</Authors>
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<owners>qq362946</owners>
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<PackageOutputPath>../../../nupkg</PackageOutputPath>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<Description>
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Fantasy is a high-performance network development framework based on .NET, supporting mainstream protocols. It is designed for development teams or individuals needing a quick start, scalability, and a distributed, cross-platform solution at the commercial level. Fantasy aims to provide easy-to-use tools while ensuring high system performance and scalability.</Description>
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<Copyright>Copyright 2026 qq362946</Copyright>
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<PackageProjectUrl>https://www.code-fantasy.com/</PackageProjectUrl>
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<RepositoryUrl>https://github.com/qq362946/Fantasy</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<PackageTags>Net, c#, Server, Game, GameServer, Fantasy , Network</PackageTags>
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<PackageIcon>icon.png</PackageIcon>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AssemblyName>Fantasy-Net.ConfigTable</AssemblyName>
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<TargetFrameworks>net8.0;net9.0</TargetFrameworks>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Fantasy-Net" Version="2024.2.22" />
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</ItemGroup>
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<ItemGroup>
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<None Include="icon.png" Pack="true" PackagePath="\"/>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,7 @@
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namespace Fantasy.ConfigTable
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{
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/// <summary>
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/// 表示是一个配置文件
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/// </summary>
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public interface IConfigTable { }
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}
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BIN
Fantasy/Fantasy.Packages/Fantasy.ConfigTable/Net/icon.png
Normal file
BIN
Fantasy/Fantasy.Packages/Fantasy.ConfigTable/Net/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 246 B |
74
Fantasy/Fantasy.Packages/Fantasy.ConfigTable/README.md
Normal file
74
Fantasy/Fantasy.Packages/Fantasy.ConfigTable/README.md
Normal file
@@ -0,0 +1,74 @@
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# Fantasy.ConfigTable
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Fantasy配置表扩展包,配合Tools里面的配置导出工具使用,注意该包依赖Fantasy包。
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- Unity : 需要先安装Fantasy.Unity
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- Net : 需要先安装Fantasy.Net
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## Unity
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在Unity中使用Package Manager,点击左上角➕选择add package from disk,选择package.json安装。
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Unity端采用assetbundle方式加载配置文件,需要把配置文件放到一个包中,例如config的ab包。
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可以在导出工具中设置导出到前端二进制文件的路径,设置到这个config包中。
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用代码使用一个IConfigTableAssetBundle接口
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```csharp
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public sealed class AsserBundleManager : IConfigTableAssetBundle
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{
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public string Combine(string assetBundleDirectoryPath, string dataConfig)
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{
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// 该方法用于拼装ab包的路径,因为不同的ab包资源管理工具路径都不一样
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// 所以这里提供该方法自定义路径
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return Path.Combine(assetBundleDirectoryPath, $"{dataConfig}.bytes");
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}
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public byte[] LoadConfigTable(string assetBundlePath)
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{
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// 这里是加载包里的二进制文件的逻辑。
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// 正常的情况下需要分编辑器和打包环境下。
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// 这里只做了编辑器下拿取ab包里的某个配置文件的逻辑。
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// 正常情况下要把非编辑器环境的逻辑也要写好。
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if (File.Exists(assetBundlePath))
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{
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return AssetDatabase.LoadAssetAtPath<TextAsset>(assetBundlePath).bytes;
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}
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UnityEngine.Debug.LogError($"assetBundlePath:{assetBundlePath} not exist");
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return null;
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}
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}
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```
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上述工作完成够,可以在项目入口点执行初始化代码
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```csharp
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// 第一个参数是指定ab包的路径,但不包含配置名字,因为配置文件会在上面的AsserBundleManager里Combine方法拼接出的路径
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// 同样这里因为是编辑环境下,所以我输入的是一个路径。
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// 但如果打包后这个路径其实并不能使用,要把这个路径改成ab包发布都得正常路径。
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ConfigTableHelper.Initialize("Assets/Bundles/Config/", new AsserBundleManager());
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```
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## Net
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```csharp
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// 设置配置表的路径
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// 导出工具会把配置表的二进制数据导出到一个目录中。
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// 服务器启动的时候需要传入这个目录的路径。
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// 我这里使用了相对路径,大家可以根据自己的环境更改目录
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ConfigTableHelper.Initialize("../../../Config/Binary");
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```
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## 使用
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初始化完成后,就可以在项目中使用配置文件了
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```csharp
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// 例如我配置了一个表名为UnitConfig,那在导出在代码中使用只需要再这个表名后面加上Data
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// 然后在使用下面的Instance就可以访问表里的数据了
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// 获得表里的所有数据
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var instanceList = UnitConfigData.Instance.List;
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// 根据表的主键Id来获得数据,这里的1就是表对应的Id
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var unitConfig = UnitConfigData.Instance.Get(1);
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```
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@@ -0,0 +1,16 @@
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{
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||||
"name": "Fantasy.ConfigTable",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:0b7224b83ba514121aa026f3857f820a"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4d36c5a80dc44c6e822eba8db9ed704
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfbf88374cb6b49f2947ab95a9bc08ba
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Fantasy.Serialize;
|
||||
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
||||
|
||||
// ReSharper disable SuspiciousTypeConversion.Global
|
||||
|
||||
namespace Fantasy.ConfigTable
|
||||
{
|
||||
/// <summary>
|
||||
/// 配置表帮助类
|
||||
/// </summary>
|
||||
public static class ConfigTableHelper
|
||||
{
|
||||
private static string _assetBundleDirectoryPath;
|
||||
private static IConfigTableAssetBundle _configTableAssetBundle;
|
||||
private static readonly object Lock = new object();
|
||||
// 配置表数据缓存字典
|
||||
private static readonly Dictionary<string, ASerialize> ConfigDic = new ();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化ConfigTableHelper
|
||||
/// </summary>
|
||||
/// <param name="assetBundleDirectoryPath"></param>
|
||||
/// <param name="configTableAssetBundle"></param>
|
||||
public static void Initialize(string assetBundleDirectoryPath, IConfigTableAssetBundle configTableAssetBundle)
|
||||
{
|
||||
_assetBundleDirectoryPath = assetBundleDirectoryPath;
|
||||
_configTableAssetBundle = configTableAssetBundle;
|
||||
}
|
||||
/// <summary>
|
||||
/// 加载配置表数据
|
||||
/// </summary>
|
||||
/// <typeparam name="T">配置表类型</typeparam>
|
||||
/// <returns>配置表数据</returns>
|
||||
public static T Load<T>() where T : ASerialize
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
try
|
||||
{
|
||||
var dataConfig = typeof(T).Name;
|
||||
|
||||
if (ConfigDic.TryGetValue(dataConfig, out var aProto))
|
||||
{
|
||||
return (T)aProto;
|
||||
}
|
||||
|
||||
var dataConfigPath = _configTableAssetBundle.Combine(_assetBundleDirectoryPath, dataConfig);
|
||||
var bytes = _configTableAssetBundle.LoadConfigTable(dataConfigPath);
|
||||
var data = SerializerManager.GetSerializer(FantasySerializerType.ProtoBuf).Deserialize<T>(bytes);
|
||||
ConfigDic[dataConfig] = data;
|
||||
return data;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception($"ConfigTableManage:{typeof(T).Name} 数据表加载之后反序列化时出错:{ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重新加载配置表数据
|
||||
/// </summary>
|
||||
public static void ReLoadConfigTable()
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
foreach (var (_, aProto) in ConfigDic)
|
||||
{
|
||||
((IDisposable) aProto).Dispose();
|
||||
}
|
||||
|
||||
ConfigDic.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e3ca7a021b1c445a9f58c1e4645fe17
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e10a07ad20ee4d7298ee808a3ea8b73
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
using ProtoBuf;
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
||||
|
||||
namespace Fantasy.ConfigTable
|
||||
{
|
||||
[ProtoContract]
|
||||
public partial class IntDictionaryConfig
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public Dictionary<int, int> Dic;
|
||||
public int this[int key] => GetValue(key);
|
||||
public bool TryGetValue(int key, out int value)
|
||||
{
|
||||
value = default;
|
||||
|
||||
if (!Dic.ContainsKey(key))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
value = Dic[key];
|
||||
return true;
|
||||
}
|
||||
private int GetValue(int key)
|
||||
{
|
||||
return Dic.TryGetValue(key, out var value) ? value : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 294753d61a7ac401f9f1b75e43d7536e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
using System.Collections.Generic;
|
||||
using ProtoBuf;
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
// ReSharper disable CheckNamespace
|
||||
// ReSharper disable CollectionNeverUpdated.Global
|
||||
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8603 // Possible null reference return.
|
||||
namespace Fantasy.ConfigTable
|
||||
{
|
||||
[ProtoContract]
|
||||
public sealed partial class StringDictionaryConfig
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public Dictionary<int, string> Dic;
|
||||
public string this[int key] => GetValue(key);
|
||||
public bool TryGetValue(int key, out string value)
|
||||
{
|
||||
value = default;
|
||||
|
||||
if (!Dic.ContainsKey(key))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
value = Dic[key];
|
||||
return true;
|
||||
}
|
||||
private string GetValue(int key)
|
||||
{
|
||||
return Dic.TryGetValue(key, out var value) ? value : null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 295679520921148c685abac87ba609fd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e229cd1e867af419193a32fefaf271df
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Fantasy.ConfigTable
|
||||
{
|
||||
/// <summary>
|
||||
/// 表示是一个配置文件
|
||||
/// </summary>
|
||||
public interface IConfigTable { }
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba91b698a7df846c185a3d9e384f71b6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
namespace Fantasy.ConfigTable
|
||||
{
|
||||
public interface IConfigTableAssetBundle
|
||||
{
|
||||
/// <summary>
|
||||
/// 不同的资源管理器有各自独特的包加载方式。
|
||||
/// 为了满足不同的需求,我们提供了这个接口,允许用户自定义拼装包路径。
|
||||
/// 通过这个接口,用户可以根据自己的特定格式和要求,灵活地加载包,从而提高资源管理的灵活性和效率。
|
||||
/// </summary>
|
||||
/// <param name="assetBundleDirectoryPath"></param>
|
||||
/// <param name="dataConfig"></param>
|
||||
/// <returns></returns>
|
||||
public string Combine(string assetBundleDirectoryPath, string dataConfig);
|
||||
public byte[] LoadConfigTable(string assetBundlePath);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a819f57dfada43d9955a9b402772cf6d
|
||||
timeCreated: 1728549292
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "com.fantasy.configtable",
|
||||
"version": "2024.2.24",
|
||||
"displayName": "Fantasy.ConfigTable",
|
||||
"description": "Fantasy is a cross platform distributed server framework.",
|
||||
"category": "Network Framework",
|
||||
"documentationUrl": "https://www.code-fantasy.com/",
|
||||
"changelogUrl": "https://www.code-fantasy.com/",
|
||||
"licensesUrl": "https://www.code-fantasy.com/",
|
||||
"keywords": [
|
||||
"Fantasy",
|
||||
"Framework",
|
||||
"hotfix",
|
||||
"Server",
|
||||
"Network"
|
||||
],
|
||||
"author": {
|
||||
"name": "Fantasy",
|
||||
"email": "362946@qq.com",
|
||||
"url": "https://www.code-fantasy.com/"
|
||||
},
|
||||
"dependencies": {}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db12b302eec284d61984b0798590173a
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user