饭太稀
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8
Entity/Model/Addressable/Unit.cs
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8
Entity/Model/Addressable/Unit.cs
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using Fantasy.Entitas;
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namespace Fantasy;
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public sealed class Unit : Entity
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{
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}
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19
Entity/Model/RouteMessage/ChatUnit.cs
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19
Entity/Model/RouteMessage/ChatUnit.cs
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using Fantasy.Entitas;
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namespace Fantasy;
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public sealed class ChatUnit : Entity
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{
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public long GateRouteId;
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public override void Dispose()
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{
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if (IsDisposed)
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{
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return;
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}
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GateRouteId = 0;
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base.Dispose();
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}
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}
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14
Entity/Model/SubScene/GateSubSceneFlagComponent.cs
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14
Entity/Model/SubScene/GateSubSceneFlagComponent.cs
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using Fantasy.Entitas;
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namespace Fantasy;
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public sealed class GateSubSceneFlagComponent : Entity
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{
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public long SubSceneRouteId;
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public override void Dispose()
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{
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SubSceneRouteId = 0;
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base.Dispose();
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}
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}
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