Files
Fishing2Server/Entity/Model/RouteMessage/ChatUnit.cs
2025-06-30 10:51:37 +08:00

19 lines
276 B
C#

using Fantasy.Entitas;
namespace Fantasy;
public sealed class ChatUnit : Entity
{
public long GateRouteId;
public override void Dispose()
{
if (IsDisposed)
{
return;
}
GateRouteId = 0;
base.Dispose();
}
}