角色控制和房间进入推送
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@@ -97,7 +97,8 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
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}
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gateUnit.RoomCode = request.RoomCode;
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response.Units = roomResponse.Units;
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response.RoomCode = request.RoomCode;
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response.ErrorCode = ErrorCode.Successful;
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}
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@@ -39,7 +39,7 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
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return;
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}
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response.RoleId = gateUnit.AccountID;
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response.ErrorCode = await GateLoginHelper.Online(gateUnit);
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Log.Debug($"当前的Gate服务器:{session.Scene.SceneConfigId} accountId:{accountId}");
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}
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