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Fishing2Server/Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs

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C#
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using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.Platform.Net;
using NB.Map;
namespace NB.Gate;
public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
{
protected override async FTask Run(Session session, C2G_EnterRoomRequest request, G2C_EnterRoomResponse response,
Action reply)
{
if (string.IsNullOrEmpty(request.RoomCode))
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
var gateUnitSessionComponent = session.GetComponent<GateUnitSessionComponent>();
if (gateUnitSessionComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
// 在缓存中检查该账号是否存在
var gateUnitManageComponent = session.Scene.GetComponent<GateUnitManageComponent>();
if (gateUnitManageComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var gateUnit = gateUnitManageComponent.Get(gateUnitSessionComponent.AccountID);
if (gateUnit == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
if (gateUnit.RoomCode == request.RoomCode)
{
response.ErrorCode = ErrorCode.MapRoomEnterRepeated;
return;
}
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
if (serviceId < 1 || roomId < 1)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
if (sceneConfig == null)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
//先判断是否需要更换地图服务器
var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
Log.Info($"进入房间信息mapRouteId={oldServerRouteId}-{sceneConfig.RouteId} serviceId={serviceId}");
if (oldServerRouteId != sceneConfig.RouteId)
{
//先退出旧的服务
var ret = await gateUnit.Offline(session.RuntimeId, RouteType.MapRoute);
if (ret != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
//再进入新的服务
ret = await gateUnit.Online(RouteType.MapRoute, sceneConfig);
if (ret != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
}
//执行进入房间操作
var roomResponse = (Map2G_EnterRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
sceneConfig.RouteId, new G2Map_EnterRoomRequest()
{
AccountId = gateUnit.Id,
RoomCode = request.RoomCode,
});
if (roomResponse.ErrorCode != 0)
{
response.ErrorCode = ErrorCode.MapRoomIdError;
return;
}
gateUnit.RoomCode = request.RoomCode;
response.Units = roomResponse.Units;
response.RoomCode = request.RoomCode;
response.ErrorCode = ErrorCode.Successful;
}
}