聊天频道相关

This commit is contained in:
bob
2025-08-08 18:21:11 +08:00
parent 61496d4616
commit 7a93c0f8f1
23 changed files with 256 additions and 95 deletions

View File

@@ -151,6 +151,38 @@ namespace Fantasy
public List<SkillInfo> Skills = new List<SkillInfo>();
}
/// <summary>
/// 角色信息
/// </summary>
[ProtoContract]
public partial class RoleSimpleInfo : AMessage, IProto
{
public static RoleSimpleInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleSimpleInfo>();
}
public override void Dispose()
{
RoleId = default;
NickName = default;
Head = default;
Country = default;
Level = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleSimpleInfo>(this);
#endif
}
[ProtoMember(1)]
public long RoleId { get; set; }
[ProtoMember(2)]
public string NickName { get; set; }
[ProtoMember(3)]
public string Head { get; set; }
[ProtoMember(4)]
public string Country { get; set; }
[ProtoMember(5)]
public int Level { get; set; }
}
/// <summary>
/// VIP信息
/// </summary>
[ProtoContract]

View File

@@ -47,6 +47,7 @@ namespace Fantasy
public override void Dispose()
{
Type = default;
Source = default;
Trigger = default;
Content.Clear();
#if FANTASY_NET || FANTASY_UNITY
@@ -56,8 +57,10 @@ namespace Fantasy
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public ChatUserInfo Trigger { get; set; }
public int Source { get; set; }
[ProtoMember(3)]
public List<string> Content = new List<string>();
public ChatUserInfo Trigger { get; set; }
[ProtoMember(4)]
public List<byte> Content = new List<byte>();
}
}

View File

@@ -54,6 +54,7 @@ namespace Fantasy
{
ErrorCode = default;
RoleRouteId = default;
RoleInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2G_EnterResponse>(this);
#endif
@@ -62,6 +63,8 @@ namespace Fantasy
[ProtoMember(1)]
public long RoleRouteId { get; set; }
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
/// <summary>
@@ -76,7 +79,7 @@ namespace Fantasy
}
public override void Dispose()
{
AccountId = default;
Role = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Chat_EnterRequest>(this);
@@ -86,7 +89,7 @@ namespace Fantasy
public Game2G_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Chat_EnterRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
public RoleSimpleInfo Role { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
@@ -127,6 +130,6 @@ namespace Fantasy
}
public uint OpCode() { return InnerOpcode.Chat2G_ChatMessage; }
[ProtoMember(1)]
public string Message { get; set; }
public ChatMessageInfo Message { get; set; }
}
}