新增相关协议

This commit is contained in:
2025-08-26 18:03:52 +08:00
parent e0665aae01
commit 7325e268ce
36 changed files with 1402 additions and 1085 deletions

View File

@@ -1,22 +0,0 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
using NB.Game;
namespace NB.Chat;
public class G2S_EnterRequestHandler : RouteRPC<Scene, G2S_EnterRequest, S2G_EnterResponse>
{
protected override async FTask Run(Scene scene, G2S_EnterRequest request, S2G_EnterResponse response,
Action reply)
{
var roleId = request.Role.RoleId;
Log.Debug($"收到 G2S_EnterRequestHandler {roleId}");
// 在缓存中检查该账号是否存在
var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
var account = await chatUnitManageComponent.Online(scene, request.Role, request.GateRouteId);
response.RoleRouteId = account.RuntimeId;
}
}

View File

@@ -1,16 +0,0 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Chat;
public class G2S_ExitRequestHandler : RouteRPC<Scene, G2S_ExitRequest, S2G_ExitResponse>
{
protected override async FTask Run(Scene scene, G2S_ExitRequest request, S2G_ExitResponse response,
Action reply)
{
// 在缓存中检查该账号是否存在
var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
}
}