新增相关协议

This commit is contained in:
2025-08-26 18:03:52 +08:00
parent e0665aae01
commit 7325e268ce
36 changed files with 1402 additions and 1085 deletions

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@@ -0,0 +1,185 @@
using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// 请求创建房间
/// </summary>
[ProtoContract]
public partial class C2Game_CreateRoomRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Game_CreateRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_CreateRoomRequest>();
}
public override void Dispose()
{
MapId = default;
Password = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_CreateRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_CreateRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_CreateRoomRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
}
/// <summary>
/// 请求创建房间成功
/// </summary>
[ProtoContract]
public partial class Game2C_CreateRoomResponse : AMessage, ICustomRouteResponse, IProto
{
public static Game2C_CreateRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_CreateRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_CreateRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_CreateRoomResponse; }
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public long RoomId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求进入地图
/// </summary>
[ProtoContract]
public partial class C2Game_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Game_EnterMapRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_EnterMapRequest>();
}
public override void Dispose()
{
MapId = default;
Type = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_EnterMapRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_EnterMapRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public int Type { get; set; }
}
/// <summary>
/// 请求进入地图响应
/// </summary>
[ProtoContract]
public partial class Game2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
{
public static Game2C_EnterMapResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_EnterMapResponse>();
}
public override void Dispose()
{
ErrorCode = default;
MapId = default;
Pos = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_EnterMapResponse; }
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public int Pos { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求进入房间
/// </summary>
[ProtoContract]
public partial class C2Game_EnterRoomRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Game_EnterRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_EnterRoomRequest>();
}
public override void Dispose()
{
MapId = default;
Password = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_EnterRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_EnterRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_EnterRoomRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
}
/// <summary>
/// 请求进入房间响应
/// </summary>
[ProtoContract]
public partial class Game2C_EnterRoomResponse : AMessage, ICustomRouteResponse, IProto
{
public static Game2C_EnterRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_EnterRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_EnterRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_EnterRoomResponse; }
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public long RoomId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
}

View File

@@ -21,90 +21,93 @@ namespace Fantasy
/// 通知游戏服角色进入该游戏服
/// </summary>
[ProtoContract]
public partial class G2Game_EnterRequest : AMessage, IRouteRequest, IProto
public partial class G2Common_EnterRequest : AMessage, IRouteRequest, IProto
{
public static G2Game_EnterRequest Create(Scene scene)
public static G2Common_EnterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Game_EnterRequest>();
return scene.MessagePoolComponent.Rent<G2Common_EnterRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
RouteType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Game_EnterRequest>(this);
GetScene().MessagePoolComponent.Return<G2Common_EnterRequest>(this);
#endif
}
[ProtoIgnore]
public Game2G_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Game_EnterRequest; }
public G2Common_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Common_EnterRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
[ProtoMember(3)]
public int RouteType { get; set; }
}
[ProtoContract]
public partial class Game2G_EnterResponse : AMessage, IRouteResponse, IProto
public partial class G2Common_EnterResponse : AMessage, IRouteResponse, IProto
{
public static Game2G_EnterResponse Create(Scene scene)
public static G2Common_EnterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2G_EnterResponse>();
return scene.MessagePoolComponent.Rent<G2Common_EnterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoleRouteId = default;
RoleInfo = default;
RouteType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2G_EnterResponse>(this);
GetScene().MessagePoolComponent.Return<G2Common_EnterResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Game2G_EnterResponse; }
public uint OpCode() { return InnerOpcode.G2Common_EnterResponse; }
[ProtoMember(1)]
public long RoleRouteId { get; set; }
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
public int RouteType { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2Game_ExitRequest : AMessage, IRouteRequest, IProto
public partial class G2Common_ExitRequest : AMessage, IRouteRequest, IProto
{
public static G2Game_ExitRequest Create(Scene scene)
public static G2Common_ExitRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Game_ExitRequest>();
return scene.MessagePoolComponent.Rent<G2Common_ExitRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Game_ExitRequest>(this);
GetScene().MessagePoolComponent.Return<G2Common_ExitRequest>(this);
#endif
}
[ProtoIgnore]
public Game2G_ExitResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Game_ExitRequest; }
public Common2G_ExitResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Common_ExitRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class Game2G_ExitResponse : AMessage, IRouteResponse, IProto
public partial class Common2G_ExitResponse : AMessage, IRouteResponse, IProto
{
public static Game2G_ExitResponse Create(Scene scene)
public static Common2G_ExitResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2G_ExitResponse>();
return scene.MessagePoolComponent.Rent<Common2G_ExitResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2G_ExitResponse>(this);
GetScene().MessagePoolComponent.Return<Common2G_ExitResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Game2G_ExitResponse; }
public uint OpCode() { return InnerOpcode.Common2G_ExitResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
@@ -155,94 +158,6 @@ namespace Fantasy
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知游戏服角色进入该聊天服
/// </summary>
[ProtoContract]
public partial class G2S_EnterRequest : AMessage, IRouteRequest, IProto
{
public static G2S_EnterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2S_EnterRequest>();
}
public override void Dispose()
{
Role = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2S_EnterRequest>(this);
#endif
}
[ProtoIgnore]
public S2G_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2S_EnterRequest; }
[ProtoMember(1)]
public RoleSimpleInfo Role { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class S2G_EnterResponse : AMessage, IRouteResponse, IProto
{
public static S2G_EnterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2G_EnterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoleRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2G_EnterResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.S2G_EnterResponse; }
[ProtoMember(1)]
public long RoleRouteId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2S_ExitRequest : AMessage, IRouteRequest, IProto
{
public static G2S_ExitRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2S_ExitRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2S_ExitRequest>(this);
#endif
}
[ProtoIgnore]
public S2G_ExitResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2S_ExitRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class S2G_ExitResponse : AMessage, IRouteResponse, IProto
{
public static S2G_ExitResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2G_ExitResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2G_ExitResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.S2G_ExitResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class S2G_ChatMessage : AMessage, IRouteMessage, IProto
{

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@@ -2,16 +2,12 @@ namespace Fantasy
{
public static partial class InnerOpcode
{
public const uint G2Game_EnterRequest = 1073751825;
public const uint Game2G_EnterResponse = 1207969553;
public const uint G2Game_ExitRequest = 1073751826;
public const uint Game2G_ExitResponse = 1207969554;
public const uint G2Common_EnterRequest = 1073751825;
public const uint G2Common_EnterResponse = 1207969553;
public const uint G2Common_ExitRequest = 1073751826;
public const uint Common2G_ExitResponse = 1207969554;
public const uint S2G_GetPlayerBasicInfoRequest = 1073751827;
public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
public const uint G2S_EnterRequest = 1073751828;
public const uint S2G_EnterResponse = 1207969556;
public const uint G2S_ExitRequest = 1073751829;
public const uint S2G_ExitResponse = 1207969557;
public const uint S2G_ChatMessage = 939534097;
public const uint Club2Chat_CreateChannel = 939534098;
}

View File

@@ -17,486 +17,4 @@ using Fantasy.Serialize;
namespace Fantasy
{
[ProtoContract]
public partial class UnitGearItemInfo : AMessage, IProto
{
public static UnitGearItemInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitGearItemInfo>();
}
public override void Dispose()
{
Id = default;
ConfigId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitGearItemInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public int ConfigId { get; set; }
}
[ProtoContract]
public partial class UnitGearInfo : AMessage, IProto
{
public static UnitGearInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitGearInfo>();
}
public override void Dispose()
{
Rod = default;
Reel = default;
Bobber = default;
Hook = default;
Bait = default;
Lure = default;
Weight = default;
Line = default;
Leader = default;
Feeder = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitGearInfo>(this);
#endif
}
[ProtoMember(1)]
public UnitGearItemInfo Rod { get; set; }
[ProtoMember(2)]
public UnitGearItemInfo Reel { get; set; }
[ProtoMember(3)]
public UnitGearItemInfo Bobber { get; set; }
[ProtoMember(4)]
public UnitGearItemInfo Hook { get; set; }
[ProtoMember(5)]
public UnitGearItemInfo Bait { get; set; }
[ProtoMember(6)]
public UnitGearItemInfo Lure { get; set; }
[ProtoMember(7)]
public UnitGearItemInfo Weight { get; set; }
[ProtoMember(8)]
public UnitGearItemInfo Line { get; set; }
[ProtoMember(9)]
public UnitGearItemInfo Leader { get; set; }
[ProtoMember(10)]
public UnitGearItemInfo Feeder { get; set; }
}
[ProtoContract]
public partial class Vector3Info : AMessage, IProto
{
public static Vector3Info Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Vector3Info>();
}
public override void Dispose()
{
x = default;
y = default;
z = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Vector3Info>(this);
#endif
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
[ProtoMember(3)]
public float z { get; set; }
}
[ProtoContract]
public partial class QuaternionInfo : AMessage, IProto
{
public static QuaternionInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<QuaternionInfo>();
}
public override void Dispose()
{
x = default;
y = default;
z = default;
w = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<QuaternionInfo>(this);
#endif
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
[ProtoMember(3)]
public float z { get; set; }
[ProtoMember(4)]
public float w { get; set; }
}
[ProtoContract]
public partial class UnitFishingInfo : AMessage, IProto
{
public static UnitFishingInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
}
public override void Dispose()
{
LineLength = default;
ReelSpeed = default;
OpenLight = default;
RodSetting = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
#endif
}
[ProtoMember(1)]
public float LineLength { get; set; }
[ProtoMember(2)]
public float ReelSpeed { get; set; }
[ProtoMember(3)]
public bool OpenLight { get; set; }
[ProtoMember(4)]
public int RodSetting { get; set; }
}
[ProtoContract]
public partial class UnitStateInfo : AMessage, IProto
{
public static UnitStateInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitStateInfo>();
}
public override void Dispose()
{
State = default;
Args.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
#endif
}
[ProtoMember(1)]
public int State { get; set; }
[ProtoMember(2)]
public List<string> Args = new List<string>();
}
[ProtoContract]
public partial class MapUnitInfo : AMessage, IProto
{
public static MapUnitInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapUnitInfo>();
}
public override void Dispose()
{
Id = default;
RoleInfo = default;
Location = default;
State = default;
Gears = default;
FishingInfo = default;
KV.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public MapUnitPositionInfo Location { get; set; }
[ProtoMember(4)]
public UnitStateInfo State { get; set; }
[ProtoMember(5)]
public UnitGearInfo Gears { get; set; }
[ProtoMember(6)]
public UnitFishingInfo FishingInfo { get; set; }
[ProtoMember(7)]
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
}
[ProtoContract]
public partial class MapUnitPositionInfo : AMessage, IProto
{
public static MapUnitPositionInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapUnitPositionInfo>();
}
public override void Dispose()
{
Position = default;
Rotation = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapUnitPositionInfo>(this);
#endif
}
[ProtoMember(1)]
public Vector3Info Position { get; set; }
[ProtoMember(2)]
public QuaternionInfo Rotation { get; set; }
}
[ProtoContract]
public partial class C2Map_CreateRoomRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Map_CreateRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_CreateRoomRequest>();
}
public override void Dispose()
{
MapId = default;
Password = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_CreateRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_CreateRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
}
[ProtoContract]
public partial class Map2C_CreateRoomResponse : AMessage, ICustomRouteResponse, IProto
{
public static Map2C_CreateRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_CreateRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_CreateRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_CreateRoomResponse; }
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public long RoomId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Map_EnterMapRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
}
public override void Dispose()
{
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public long RoomId { get; set; }
}
[ProtoContract]
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
{
public static Map2C_EnterMapResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Roles.Clear();
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
[ProtoMember(1)]
public List<MapUnitInfo> Roles = new List<MapUnitInfo>();
[ProtoMember(2)]
public long MapId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
{
public static C2Map_Move Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_Move>();
}
public override void Dispose()
{
Location = default;
IsStop = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_Move>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Map_Move; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public MapUnitPositionInfo Location { get; set; }
[ProtoMember(2)]
public bool IsStop { get; set; }
}
/// <summary>
/// 用户进入地图
/// </summary>
[ProtoContract]
public partial class Map2C_RoleEnterMapNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleEnterMapNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleEnterMapNotify>();
}
public override void Dispose()
{
Info = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleEnterMapNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleEnterMapNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public MapUnitInfo Info { get; set; }
}
/// <summary>
/// 用户离开地图
/// </summary>
[ProtoContract]
public partial class Map2C_RoleExitMapNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleExitMapNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleExitMapNotify>();
}
public override void Dispose()
{
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleExitMapNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleExitMapNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
}
/// <summary>
/// 玩家状态变化同步
/// </summary>
[ProtoContract]
public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleStateNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleStateNotify>();
}
public override void Dispose()
{
Id = default;
State = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleStateNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitStateInfo State { get; set; }
}
/// <summary>
/// 玩家钓组状态变化
/// </summary>
[ProtoContract]
public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleGearStateNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleGearStateNotify>();
}
public override void Dispose()
{
Id = default;
State = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleGearStateNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitFishingInfo State { get; set; }
}
/// <summary>
/// 玩家钓组变化
/// </summary>
[ProtoContract]
public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleGearChangeNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleGearChangeNotify>();
}
public override void Dispose()
{
Id = default;
Gears = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitGearInfo Gears { get; set; }
}
/// <summary>
/// 玩家位置变化
/// </summary>
[ProtoContract]
public partial class Map2C_MoveNotify : AMessage, IProto
{
public static Map2C_MoveNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_MoveNotify>();
}
public override void Dispose()
{
Id = default;
Location = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_MoveNotify>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public MapUnitPositionInfo Location { get; set; }
}
}

View File

@@ -112,6 +112,50 @@ namespace Fantasy
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端登陆聊天服
/// </summary>
[ProtoContract]
public partial class C2G_LoginChatRequest : AMessage, IProto
{
public static C2G_LoginChatRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_LoginChatRequest>();
}
public override void Dispose()
{
Type = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_LoginChatRequest>(this);
#endif
}
[ProtoMember(1)]
public int Type { get; set; }
}
/// <summary>
/// 客户端登陆聊天服响应
/// </summary>
[ProtoContract]
public partial class G2C_LoginChatResponse : AMessage, IResponse, IProto
{
public static G2C_LoginChatResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_LoginChatResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_LoginChatResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_LoginChatResponse; }
[ProtoMember(1)]
public long RouteId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知客户端重复登录
/// </summary>
[ProtoContract]

View File

@@ -2,54 +2,61 @@ namespace Fantasy
{
public static partial class OuterOpcode
{
public const uint C2Map_CreateRoomRequest = 2281711377;
public const uint Map2C_CreateRoomResponse = 2415929105;
public const uint C2Map_EnterMapRequest = 2281711378;
public const uint Map2C_EnterMapResponse = 2415929106;
public const uint C2Game_CreateRoomRequest = 2281711377;
public const uint Game2C_CreateRoomResponse = 2415929105;
public const uint C2Game_EnterMapRequest = 2281711378;
public const uint Game2C_EnterMapResponse = 2415929106;
public const uint C2Game_EnterRoomRequest = 2281711379;
public const uint Game2C_EnterRoomResponse = 2415929107;
public const uint C2A_LoginRequest = 268445457;
public const uint A2C_LoginResponse = 402663185;
public const uint C2G_LoginRequest = 268445458;
public const uint G2C_LoginResponse = 402663186;
public const uint G2C_LoginChatResponse = 402663187;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711380;
public const uint Game2C_GetRoleInfoResponse = 2415929108;
public const uint C2Map_EnterRoomRequest = 2281711381;
public const uint Map2C_EnterRoomResponse = 2415929109;
public const uint C2Map_EnterMapRequest = 2281711382;
public const uint Map2C_EnterMapResponse = 2415929110;
public const uint C2Map_Move = 2147493649;
public const uint Map2C_RoleEnterMapNotify = 2147493650;
public const uint Map2C_RoleExitMapNotify = 2147493651;
public const uint Map2C_RoleStateNotify = 2147493652;
public const uint Map2C_RoleGearStateNotify = 2147493653;
public const uint Map2C_RoleGearChangeNotify = 2147493654;
public const uint C2A_LoginRequest = 268445457;
public const uint A2C_LoginResponse = 402663185;
public const uint C2G_LoginRequest = 268445458;
public const uint G2C_LoginResponse = 402663186;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711379;
public const uint Game2C_GetRoleInfoResponse = 2415929107;
public const uint C2S_GetConversationsRequest = 2281711380;
public const uint S2C_GetConversationsResponse = 2415929108;
public const uint C2S_SendMailRequest = 2281711381;
public const uint S2C_SendMailResponse = 2415929109;
public const uint C2S_DeleteMailRequest = 2281711382;
public const uint S2C_DeleteMailResponse = 2415929110;
public const uint C2S_GetConversationsRequest = 2281711383;
public const uint S2C_GetConversationsResponse = 2415929111;
public const uint C2S_SendMailRequest = 2281711384;
public const uint S2C_SendMailResponse = 2415929112;
public const uint C2S_DeleteMailRequest = 2281711385;
public const uint S2C_DeleteMailResponse = 2415929113;
public const uint S2C_HaveMail = 2147493655;
public const uint S2C_MailState = 2147493656;
public const uint C2S_CreateChannelRequest = 2281711383;
public const uint S2C_CreateChannelResponse = 2415929111;
public const uint C2S_JoinChannelRequest = 2281711384;
public const uint S2C_JoinChannelResponse = 2415929112;
public const uint C2S_SendMessageRequest = 2281711385;
public const uint S2C_SendMessageResponse = 2415929113;
public const uint C2S_CreateChannelRequest = 2281711386;
public const uint S2C_CreateChannelResponse = 2415929114;
public const uint C2S_JoinChannelRequest = 2281711387;
public const uint S2C_JoinChannelResponse = 2415929115;
public const uint C2S_SendMessageRequest = 2281711388;
public const uint S2C_SendMessageResponse = 2415929116;
public const uint S2C_Message = 2147493657;
public const uint C2S_CreateClubRequest = 2281711386;
public const uint S2C_CreateClubResponse = 2415929114;
public const uint C2S_GetClubInfoRequest = 2281711387;
public const uint S2C_GetClubInfoResponse = 2415929115;
public const uint C2S_GetMemberListRequest = 2281711388;
public const uint S2C_GetMemberListResponse = 2415929116;
public const uint C2S_GetClubListRequest = 2281711389;
public const uint S2C_GetClubListResponse = 2415929117;
public const uint C2S_JoinClubRequest = 2281711390;
public const uint S2C_JoinClubResponse = 2415929118;
public const uint C2S_LeaveClubRequest = 2281711391;
public const uint S2C_LeaveClubResponse = 2415929119;
public const uint C2S_DissolveClubRequest = 2281711392;
public const uint S2C_DissolveClubResponse = 2415929120;
public const uint C2S_DisposeJoinRequest = 2281711393;
public const uint S2C_DisposeJoinResponse = 2415929121;
public const uint C2S_CreateClubRequest = 2281711389;
public const uint S2C_CreateClubResponse = 2415929117;
public const uint C2S_GetClubInfoRequest = 2281711390;
public const uint S2C_GetClubInfoResponse = 2415929118;
public const uint C2S_GetMemberListRequest = 2281711391;
public const uint S2C_GetMemberListResponse = 2415929119;
public const uint C2S_GetClubListRequest = 2281711392;
public const uint S2C_GetClubListResponse = 2415929120;
public const uint C2S_JoinClubRequest = 2281711393;
public const uint S2C_JoinClubResponse = 2415929121;
public const uint C2S_LeaveClubRequest = 2281711394;
public const uint S2C_LeaveClubResponse = 2415929122;
public const uint C2S_DissolveClubRequest = 2281711395;
public const uint S2C_DissolveClubResponse = 2415929123;
public const uint C2S_DisposeJoinRequest = 2281711396;
public const uint S2C_DisposeJoinResponse = 2415929124;
public const uint S2C_ClubChange = 2147493658;
}
}

View File

@@ -0,0 +1,502 @@
using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
[ProtoContract]
public partial class UnitGearItemInfo : AMessage, IProto
{
public static UnitGearItemInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitGearItemInfo>();
}
public override void Dispose()
{
Id = default;
ConfigId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitGearItemInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public int ConfigId { get; set; }
}
[ProtoContract]
public partial class UnitGearInfo : AMessage, IProto
{
public static UnitGearInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitGearInfo>();
}
public override void Dispose()
{
Rod = default;
Reel = default;
Bobber = default;
Hook = default;
Bait = default;
Lure = default;
Weight = default;
Line = default;
Leader = default;
Feeder = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitGearInfo>(this);
#endif
}
[ProtoMember(1)]
public UnitGearItemInfo Rod { get; set; }
[ProtoMember(2)]
public UnitGearItemInfo Reel { get; set; }
[ProtoMember(3)]
public UnitGearItemInfo Bobber { get; set; }
[ProtoMember(4)]
public UnitGearItemInfo Hook { get; set; }
[ProtoMember(5)]
public UnitGearItemInfo Bait { get; set; }
[ProtoMember(6)]
public UnitGearItemInfo Lure { get; set; }
[ProtoMember(7)]
public UnitGearItemInfo Weight { get; set; }
[ProtoMember(8)]
public UnitGearItemInfo Line { get; set; }
[ProtoMember(9)]
public UnitGearItemInfo Leader { get; set; }
[ProtoMember(10)]
public UnitGearItemInfo Feeder { get; set; }
}
[ProtoContract]
public partial class Vector3Info : AMessage, IProto
{
public static Vector3Info Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Vector3Info>();
}
public override void Dispose()
{
x = default;
y = default;
z = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Vector3Info>(this);
#endif
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
[ProtoMember(3)]
public float z { get; set; }
}
[ProtoContract]
public partial class QuaternionInfo : AMessage, IProto
{
public static QuaternionInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<QuaternionInfo>();
}
public override void Dispose()
{
x = default;
y = default;
z = default;
w = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<QuaternionInfo>(this);
#endif
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
[ProtoMember(3)]
public float z { get; set; }
[ProtoMember(4)]
public float w { get; set; }
}
[ProtoContract]
public partial class UnitFishingInfo : AMessage, IProto
{
public static UnitFishingInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
}
public override void Dispose()
{
LineLength = default;
ReelSpeed = default;
OpenLight = default;
RodSetting = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
#endif
}
[ProtoMember(1)]
public float LineLength { get; set; }
[ProtoMember(2)]
public float ReelSpeed { get; set; }
[ProtoMember(3)]
public bool OpenLight { get; set; }
[ProtoMember(4)]
public int RodSetting { get; set; }
}
[ProtoContract]
public partial class UnitStateInfo : AMessage, IProto
{
public static UnitStateInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitStateInfo>();
}
public override void Dispose()
{
State = default;
Args.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
#endif
}
[ProtoMember(1)]
public int State { get; set; }
[ProtoMember(2)]
public List<string> Args = new List<string>();
}
[ProtoContract]
public partial class MapUnitInfo : AMessage, IProto
{
public static MapUnitInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapUnitInfo>();
}
public override void Dispose()
{
Id = default;
RoleInfo = default;
Location = default;
State = default;
Gears = default;
FishingInfo = default;
KV.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public MapUnitPositionInfo Location { get; set; }
[ProtoMember(4)]
public UnitStateInfo State { get; set; }
[ProtoMember(5)]
public UnitGearInfo Gears { get; set; }
[ProtoMember(6)]
public UnitFishingInfo FishingInfo { get; set; }
[ProtoMember(7)]
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
}
[ProtoContract]
public partial class MapUnitPositionInfo : AMessage, IProto
{
public static MapUnitPositionInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapUnitPositionInfo>();
}
public override void Dispose()
{
Position = default;
Rotation = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapUnitPositionInfo>(this);
#endif
}
[ProtoMember(1)]
public Vector3Info Position { get; set; }
[ProtoMember(2)]
public QuaternionInfo Rotation { get; set; }
}
[ProtoContract]
public partial class C2Map_EnterRoomRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Map_EnterRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_EnterRoomRequest>();
}
public override void Dispose()
{
MapId = default;
Password = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_EnterRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_EnterRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_EnterRoomRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
}
[ProtoContract]
public partial class Map2C_EnterRoomResponse : AMessage, ICustomRouteResponse, IProto
{
public static Map2C_EnterRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_EnterRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_EnterRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterRoomResponse; }
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public long RoomId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Map_EnterMapRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
}
public override void Dispose()
{
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public long RoomId { get; set; }
}
[ProtoContract]
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
{
public static Map2C_EnterMapResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Roles.Clear();
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
[ProtoMember(1)]
public List<MapUnitInfo> Roles = new List<MapUnitInfo>();
[ProtoMember(2)]
public long MapId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
{
public static C2Map_Move Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_Move>();
}
public override void Dispose()
{
Location = default;
IsStop = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_Move>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Map_Move; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public MapUnitPositionInfo Location { get; set; }
[ProtoMember(2)]
public bool IsStop { get; set; }
}
/// <summary>
/// 用户进入地图
/// </summary>
[ProtoContract]
public partial class Map2C_RoleEnterMapNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleEnterMapNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleEnterMapNotify>();
}
public override void Dispose()
{
Info = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleEnterMapNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleEnterMapNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public MapUnitInfo Info { get; set; }
}
/// <summary>
/// 用户离开地图
/// </summary>
[ProtoContract]
public partial class Map2C_RoleExitMapNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleExitMapNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleExitMapNotify>();
}
public override void Dispose()
{
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleExitMapNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleExitMapNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
}
/// <summary>
/// 玩家状态变化同步
/// </summary>
[ProtoContract]
public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleStateNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleStateNotify>();
}
public override void Dispose()
{
Id = default;
State = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleStateNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitStateInfo State { get; set; }
}
/// <summary>
/// 玩家钓组状态变化
/// </summary>
[ProtoContract]
public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleGearStateNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleGearStateNotify>();
}
public override void Dispose()
{
Id = default;
State = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleGearStateNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitFishingInfo State { get; set; }
}
/// <summary>
/// 玩家钓组变化
/// </summary>
[ProtoContract]
public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleGearChangeNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleGearChangeNotify>();
}
public override void Dispose()
{
Id = default;
Gears = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitGearInfo Gears { get; set; }
}
/// <summary>
/// 玩家位置变化
/// </summary>
[ProtoContract]
public partial class Map2C_MoveNotify : AMessage, IProto
{
public static Map2C_MoveNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_MoveNotify>();
}
public override void Dispose()
{
Id = default;
Location = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_MoveNotify>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public MapUnitPositionInfo Location { get; set; }
}
}

View File

@@ -6,7 +6,6 @@ namespace Fantasy
public const int GateRoute = 1001; // Gate
public const int SocialRoute = 1002; // Social
public const int GameRoute = 1003; // Game
public const int MapRoute = 1004; // Map
public const int RoomRoute = 1005; // Room
public const int MapRoute = 1004; // 地图
}
}