升级框架
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@@ -1,4 +1,5 @@
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using Fantasy;
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using System.Collections.Generic;
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Entitas.Interface;
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using Fantasy.Network;
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@@ -72,9 +73,9 @@ public static class GateUnitSystem
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sceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
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}
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var gameRouteId = sceneConfig.RouteId;
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var gameRouteId = sceneConfig.Address;
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var gameResponse = (G2Common_EnterResponse)await self.Scene.NetworkMessagingComponent.CallInnerRoute(
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var gameResponse = (G2Common_EnterResponse)await self.Scene.NetworkMessagingComponent.Call(
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gameRouteId, new G2Common_EnterRequest()
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{
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AccountId = self.AccountID,
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@@ -115,11 +116,11 @@ public static class GateUnitSystem
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public static async FTask<uint> Offline(this GateUnit self, long sessionId, int routeType)
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{
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var sceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
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var sceneRouteId = sceneConfig.RouteId;
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var sceneRouteId = sceneConfig.Address;
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if (sceneRouteId < 1) return ErrorCode.Successful;
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for (int i = 0; i < 10; i++)
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{
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var gameResponse = (Common2G_ExitResponse)await self.Scene.NetworkMessagingComponent.CallInnerRoute(
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var gameResponse = (Common2G_ExitResponse)await self.Scene.NetworkMessagingComponent.Call(
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sceneRouteId, new G2Common_ExitRequest()
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{
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AccountId = self.AccountID,
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