升级框架

This commit is contained in:
2026-01-18 16:37:46 +08:00
parent 917d82d3e8
commit 58911b2ef4
156 changed files with 6485 additions and 3410 deletions

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@@ -1,385 +0,0 @@
using ProtoBuf;
using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// 角色基础信息
/// </summary>
[ProtoContract]
public partial class RoleBaseInfo : AMessage
{
public static RoleBaseInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleBaseInfo>();
}
public override void Dispose()
{
NickName = default;
Head = default;
Country = default;
Level = default;
Exp = default;
VipInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleBaseInfo>(this);
#endif
}
[ProtoMember(1)]
public string NickName { get; set; }
[ProtoMember(2)]
public string Head { get; set; }
[ProtoMember(3)]
public string Country { get; set; }
[ProtoMember(4)]
public int Level { get; set; }
[ProtoMember(5)]
public int Exp { get; set; }
[ProtoMember(6)]
public VipInfo VipInfo { get; set; }
}
[ProtoContract]
public partial class KeyValueInt64 : AMessage
{
public static KeyValueInt64 Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<KeyValueInt64>();
}
public override void Dispose()
{
Key = default;
Value = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<KeyValueInt64>(this);
#endif
}
[ProtoMember(1)]
public int Key { get; set; }
[ProtoMember(2)]
public long Value { get; set; }
}
/// <summary>
/// 角色信息
/// </summary>
[ProtoContract]
public partial class RoleInfo : AMessage
{
public static RoleInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleInfo>();
}
public override void Dispose()
{
BaseInfo = default;
RoleId = default;
Items.Clear();
ItemBinds.Clear();
Fishs.Clear();
Activities.Clear();
Currency.Clear();
Slots.Clear();
Skills.Clear();
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleInfo>(this);
#endif
}
[ProtoMember(1)]
public RoleBaseInfo BaseInfo { get; set; }
[ProtoMember(2)]
public long RoleId { get; set; }
[ProtoMember(3)]
public List<ItemInfo> Items = new List<ItemInfo>();
[ProtoMember(4)]
public List<ItemBindInfo> ItemBinds = new List<ItemBindInfo>();
[ProtoMember(5)]
public List<FishInfo> Fishs = new List<FishInfo>();
[ProtoMember(6)]
public List<ActivityInfo> Activities = new List<ActivityInfo>();
[ProtoMember(7)]
public List<KeyValueInt64> Currency = new List<KeyValueInt64>();
[ProtoMember(8)]
public List<KeyValueInt64> Slots = new List<KeyValueInt64>();
[ProtoMember(9)]
public List<SkillInfo> Skills = new List<SkillInfo>();
[ProtoMember(10)]
public int MapId { get; set; }
}
/// <summary>
/// 角色信息
/// </summary>
[ProtoContract]
public partial class RoleSimpleInfo : AMessage
{
public static RoleSimpleInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<RoleSimpleInfo>();
}
public override void Dispose()
{
RoleId = default;
NickName = default;
Head = default;
Country = default;
Level = default;
Vip = default;
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleSimpleInfo>(this);
#endif
}
[ProtoMember(1)]
public long RoleId { get; set; }
[ProtoMember(2)]
public string NickName { get; set; }
[ProtoMember(3)]
public string Head { get; set; }
[ProtoMember(4)]
public string Country { get; set; }
[ProtoMember(5)]
public int Level { get; set; }
[ProtoMember(6)]
public int Vip { get; set; }
[ProtoMember(7)]
public int MapId { get; set; }
}
/// <summary>
/// VIP信息
/// </summary>
[ProtoContract]
public partial class VipInfo : AMessage
{
public static VipInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<VipInfo>();
}
public override void Dispose()
{
Level = default;
OpenTime = default;
ExpirationTime = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<VipInfo>(this);
#endif
}
[ProtoMember(1)]
public int Level { get; set; }
[ProtoMember(2)]
public long OpenTime { get; set; }
[ProtoMember(3)]
public long ExpirationTime { get; set; }
}
/// <summary>
/// 奖励信息
/// </summary>
[ProtoContract]
public partial class AwardInfo : AMessage
{
public static AwardInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<AwardInfo>();
}
public override void Dispose()
{
ConfigId = default;
Count = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<AwardInfo>(this);
#endif
}
[ProtoMember(1)]
public long ConfigId { get; set; }
[ProtoMember(2)]
public int Count { get; set; }
}
/// <summary>
/// 玩家当前使用钓组信息
/// </summary>
[ProtoContract]
public partial class ItemBindInfo : AMessage
{
public static ItemBindInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ItemBindInfo>();
}
public override void Dispose()
{
Item = default;
BindItems.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ItemBindInfo>(this);
#endif
}
[ProtoMember(1)]
public long Item { get; set; }
[ProtoMember(2)]
public List<long> BindItems = new List<long>();
}
/// <summary>
/// 物品信息
/// </summary>
[ProtoContract]
public partial class ItemInfo : AMessage
{
public static ItemInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ItemInfo>();
}
public override void Dispose()
{
ConfigId = default;
Id = default;
Count = default;
ExpirationTime = default;
GetTime = default;
Abrasion = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ItemInfo>(this);
#endif
}
[ProtoMember(1)]
public uint ConfigId { get; set; }
[ProtoMember(2)]
public long Id { get; set; }
[ProtoMember(3)]
public int Count { get; set; }
[ProtoMember(4)]
public long ExpirationTime { get; set; }
[ProtoMember(5)]
public long GetTime { get; set; }
[ProtoMember(6)]
public int Abrasion { get; set; }
}
/// <summary>
/// 商店物品信息
/// </summary>
[ProtoContract]
public partial class ShopItemInfo : AMessage
{
public static ShopItemInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ShopItemInfo>();
}
public override void Dispose()
{
ConfigId = default;
Price = default;
Currency = default;
Sort = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ShopItemInfo>(this);
#endif
}
[ProtoMember(1)]
public uint ConfigId { get; set; }
[ProtoMember(2)]
public uint Price { get; set; }
[ProtoMember(3)]
public uint Currency { get; set; }
[ProtoMember(4)]
public uint Sort { get; set; }
[ProtoMember(5)]
public uint Tag { get; set; }
}
/// <summary>
/// fish信息
/// </summary>
[ProtoContract]
public partial class FishInfo : AMessage
{
public static FishInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<FishInfo>();
}
public override void Dispose()
{
ConfigId = default;
Id = default;
Weight = default;
GetTime = default;
ExpirationTime = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<FishInfo>(this);
#endif
}
[ProtoMember(1)]
public uint ConfigId { get; set; }
[ProtoMember(2)]
public long Id { get; set; }
[ProtoMember(3)]
public int Weight { get; set; }
[ProtoMember(4)]
public long GetTime { get; set; }
[ProtoMember(5)]
public long ExpirationTime { get; set; }
}
[ProtoContract]
public partial class ActivityInfo : AMessage
{
public static ActivityInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ActivityInfo>();
}
public override void Dispose()
{
Id = default;
StartTime = default;
EndTime = default;
Data.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ActivityInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long StartTime { get; set; }
[ProtoMember(3)]
public long EndTime { get; set; }
[ProtoMember(4)]
public List<KeyValueInt64> Data = new List<KeyValueInt64>();
}
/// <summary>
/// 技能情况
/// </summary>
[ProtoContract]
public partial class SkillInfo : AMessage
{
public static SkillInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<SkillInfo>();
}
public override void Dispose()
{
ConfigId = default;
Level = default;
Exp = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<SkillInfo>(this);
#endif
}
[ProtoMember(1)]
public uint ConfigId { get; set; }
[ProtoMember(2)]
public int Level { get; set; }
[ProtoMember(3)]
public int Exp { get; set; }
}
}

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@@ -1,568 +0,0 @@
using ProtoBuf;
using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// /////////// ******** 物品信息 *******/////////////
/// </summary>
/// <summary>
/// 请求背包列表
/// </summary>
[ProtoContract]
public partial class C2Game_GetItemsRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GetItemsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_GetItemsRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_GetItemsRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_GetItemsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_GetItemsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
/// <summary>
/// 请求背包列表响应
/// </summary>
[ProtoContract]
public partial class Game2C_GetItemsResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GetItemsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_GetItemsResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Items.Clear();
Rigs.Clear();
Slots.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_GetItemsResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_GetItemsResponse; }
[ProtoMember(1)]
public List<ItemInfo> Items = new List<ItemInfo>();
[ProtoMember(2)]
public List<ItemBindInfo> Rigs = new List<ItemBindInfo>();
[ProtoMember(3)]
public List<long> Slots = new List<long>();
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求使用物品
/// </summary>
[ProtoContract]
public partial class C2Game_UseItemRequest : AMessage, ICustomRouteRequest
{
public static C2Game_UseItemRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_UseItemRequest>();
}
public override void Dispose()
{
ItemId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_UseItemRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_UseItemResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_UseItemRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long ItemId { get; set; }
}
/// <summary>
/// 请求使用物品响应
/// </summary>
[ProtoContract]
public partial class Game2C_UseItemResponse : AMessage, ICustomRouteResponse
{
public static Game2C_UseItemResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_UseItemResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_UseItemResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_UseItemResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 物品变化
/// </summary>
[ProtoContract]
public partial class Game2C_ItemChange : AMessage, ICustomRouteMessage
{
public static Game2C_ItemChange Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_ItemChange>();
}
public override void Dispose()
{
Type = default;
Items.Clear();
Removes.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_ItemChange>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_ItemChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public List<ItemInfo> Items = new List<ItemInfo>();
[ProtoMember(3)]
public List<long> Removes = new List<long>();
}
/// <summary>
/// /////////// ******** 钓组 *******/////////////
/// </summary>
/// <summary>
/// 请求安装或取下配件
/// </summary>
[ProtoContract]
public partial class C2Game_RigChangeRequest : AMessage, ICustomRouteRequest
{
public static C2Game_RigChangeRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_RigChangeRequest>();
}
public override void Dispose()
{
ItemId = default;
RigId = default;
OldRigId = default;
IsAdd = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_RigChangeRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_RigChangeResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_RigChangeRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long ItemId { get; set; }
[ProtoMember(2)]
public long RigId { get; set; }
[ProtoMember(3)]
public long OldRigId { get; set; }
[ProtoMember(4)]
public bool IsAdd { get; set; }
}
/// <summary>
/// 请求安装配件响应
/// </summary>
[ProtoContract]
public partial class Game2C_RigChangeResponse : AMessage, ICustomRouteResponse
{
public static Game2C_RigChangeResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_RigChangeResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Rigs = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_RigChangeResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_RigChangeResponse; }
[ProtoMember(1)]
public ItemBindInfo Rigs { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// /////////// ******** 快速使用插槽 *******/////////////
/// </summary>
/// <summary>
/// 请求设置快速使用
/// </summary>
[ProtoContract]
public partial class C2Game_SetSlotRequest : AMessage, ICustomRouteRequest
{
public static C2Game_SetSlotRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_SetSlotRequest>();
}
public override void Dispose()
{
Index = default;
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_SetSlotRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_SetSlotResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_SetSlotRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int Index { get; set; }
[ProtoMember(2)]
public long Id { get; set; }
}
/// <summary>
/// 请求设置快速使用响应
/// </summary>
[ProtoContract]
public partial class Game2C_SetSlotResponse : AMessage, ICustomRouteResponse
{
public static Game2C_SetSlotResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_SetSlotResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Slots.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_SetSlotResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_SetSlotResponse; }
[ProtoMember(1)]
public List<long> Slots = new List<long>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// /////////// ******** 鱼护 *******/////////////
/// </summary>
/// <summary>
/// 请求鱼护列表
/// </summary>
[ProtoContract]
public partial class C2Game_GetFishsRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GetFishsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_GetFishsRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_GetFishsRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_GetFishsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_GetFishsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
/// <summary>
/// 请求鱼护列表响应
/// </summary>
[ProtoContract]
public partial class Game2C_GetFishsResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GetFishsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_GetFishsResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Fishs.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_GetFishsResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_GetFishsResponse; }
[ProtoMember(1)]
public List<FishInfo> Fishs = new List<FishInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 鱼护变化
/// </summary>
[ProtoContract]
public partial class Game2C_FishChange : AMessage, ICustomRouteMessage
{
public static Game2C_FishChange Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_FishChange>();
}
public override void Dispose()
{
Type = default;
Fishs.Clear();
Removes.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_FishChange>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_FishChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public List<FishInfo> Fishs = new List<FishInfo>();
[ProtoMember(3)]
public List<long> Removes = new List<long>();
}
/// <summary>
/// 请求出售
/// </summary>
[ProtoContract]
public partial class C2Game_SellFishRequest : AMessage, ICustomRouteRequest
{
public static C2Game_SellFishRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_SellFishRequest>();
}
public override void Dispose()
{
Ids.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_SellFishRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_SellFishResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_SellFishRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public List<long> Ids = new List<long>();
}
/// <summary>
/// 请求出售响应
/// </summary>
[ProtoContract]
public partial class Game2C_SellFishResponse : AMessage, ICustomRouteResponse
{
public static Game2C_SellFishResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_SellFishResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Awards.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_SellFishResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_SellFishResponse; }
[ProtoMember(1)]
public List<AwardInfo> Awards = new List<AwardInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// /////////// ******** 商店 *******/////////////
/// </summary>
/// <summary>
/// 请求商店商品列表
/// </summary>
[ProtoContract]
public partial class C2Game_GetShopItemsRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GetShopItemsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_GetShopItemsRequest>();
}
public override void Dispose()
{
Shop = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_GetShopItemsRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_GetShopItemsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_GetShopItemsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public uint Shop { get; set; }
}
/// <summary>
/// 请求商店商品列表响应
/// </summary>
[ProtoContract]
public partial class Game2C_GetShopItemsResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GetShopItemsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_GetShopItemsResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_GetShopItemsResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_GetShopItemsResponse; }
[ProtoMember(1)]
public List<ShopItemInfo> Items = new List<ShopItemInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求购买
/// </summary>
[ProtoContract]
public partial class C2Game_BuyRequest : AMessage, ICustomRouteRequest
{
public static C2Game_BuyRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_BuyRequest>();
}
public override void Dispose()
{
BuyId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_BuyRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_GetFishsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_BuyRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public uint BuyId { get; set; }
}
/// <summary>
/// 请求购买响应
/// </summary>
[ProtoContract]
public partial class Game2C_BuyResponse : AMessage, ICustomRouteResponse
{
public static Game2C_BuyResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_BuyResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_BuyResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_BuyResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 活动奖励推送
/// </summary>
[ProtoContract]
public partial class Game2C_RewardNotify : AMessage, ICustomRouteMessage
{
public static Game2C_RewardNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_RewardNotify>();
}
public override void Dispose()
{
Awards.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_RewardNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_RewardNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public List<AwardInfo> Awards = new List<AwardInfo>();
}
/// <summary>
/// /////////// ******** GM *******/////////////
/// </summary>
/// <summary>
/// 请求执行GM
/// </summary>
[ProtoContract]
public partial class C2Game_GMRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GMRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_GMRequest>();
}
public override void Dispose()
{
Cmd = default;
Args = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_GMRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_GMResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_GMRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public string Cmd { get; set; }
[ProtoMember(2)]
public string Args { get; set; }
}
/// <summary>
/// 执行GM返回
/// </summary>
[ProtoContract]
public partial class Game2C_GMResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GMResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_GMResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_GMResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_GMResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
}

View File

@@ -1,311 +1,592 @@
using ProtoBuf;
using LightProto;
using MemoryPack;
using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Pool;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable RedundantTypeArgumentsOfMethod
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable PreferConcreteValueOverDefault
// ReSharper disable RedundantNameQualifier
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
// ReSharper disable FieldCanBeMadeReadOnly.Global
// ReSharper disable RedundantUsingDirective
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// 通知游戏服角色进入该游戏服
/// </summary>
[ProtoContract]
public partial class G2Common_EnterRequest : AMessage, IRouteRequest
{
public static G2Common_EnterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Common_EnterRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
RouteType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Common_EnterRequest>(this);
#endif
}
[ProtoIgnore]
public G2Common_EnterResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Common_EnterRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
[ProtoMember(3)]
public int RouteType { get; set; }
}
[ProtoContract]
public partial class G2Common_EnterResponse : AMessage, IRouteResponse
{
public static G2Common_EnterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Common_EnterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
UnitRouteId = default;
RouteType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Common_EnterResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.G2Common_EnterResponse; }
[ProtoMember(1)]
public long UnitRouteId { get; set; }
[ProtoMember(2)]
public int RouteType { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2Common_ExitRequest : AMessage, IRouteRequest
{
public static G2Common_ExitRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Common_ExitRequest>();
}
public override void Dispose()
{
AccountId = default;
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Common_ExitRequest>(this);
#endif
}
[ProtoIgnore]
public Common2G_ExitResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Common_ExitRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class Common2G_ExitResponse : AMessage, IRouteResponse
{
public static Common2G_ExitResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Common2G_ExitResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Common2G_ExitResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Common2G_ExitResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取玩家基础信息
/// </summary>
[ProtoContract]
public partial class S2G_GetPlayerBasicInfoRequest : AMessage, IRouteRequest
{
public static S2G_GetPlayerBasicInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2G_GetPlayerBasicInfoRequest>();
}
public override void Dispose()
{
IdList.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2G_GetPlayerBasicInfoRequest>(this);
#endif
}
[ProtoIgnore]
public G2S_GetPlayerBasicInfoResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.S2G_GetPlayerBasicInfoRequest; }
[ProtoMember(1)]
public List<long> IdList = new List<long>();
}
/// <summary>
/// 获取玩家基础信息响应
/// </summary>
[ProtoContract]
public partial class G2S_GetPlayerBasicInfoResponse : AMessage, IRouteResponse
{
public static G2S_GetPlayerBasicInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2S_GetPlayerBasicInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoleList.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2S_GetPlayerBasicInfoResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.G2S_GetPlayerBasicInfoResponse; }
[ProtoMember(1)]
public List<RoleSimpleInfo> RoleList = new List<RoleSimpleInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class S2G_ChatMessage : AMessage, IRouteMessage
{
public static S2G_ChatMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2G_ChatMessage>();
}
public override void Dispose()
{
Message = default;
IdList.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2G_ChatMessage>(this);
#endif
}
public uint OpCode() { return InnerOpcode.S2G_ChatMessage; }
[ProtoMember(1)]
public ChatMessageInfo Message { get; set; }
[ProtoMember(2)]
public List<long> IdList = new List<long>();
}
/// <summary>
/// 创建聊天频道
/// </summary>
[ProtoContract]
public partial class Club2Chat_CreateChannel : AMessage, IRouteMessage
{
public static Club2Chat_CreateChannel Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2Chat_CreateChannel>();
}
public override void Dispose()
{
ChannelId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2Chat_CreateChannel>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Club2Chat_CreateChannel; }
[ProtoMember(1)]
public long ChannelId { get; set; }
}
/// <summary>
/// 请求进入房间
/// </summary>
[ProtoContract]
public partial class G2Map_EnterMapRequest : AMessage, IRouteRequest
{
public static G2Map_EnterMapRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Map_EnterMapRequest>();
}
public override void Dispose()
{
RoomCode = default;
AccountId = default;
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Map_EnterMapRequest>(this);
#endif
}
[ProtoIgnore]
public Map2G_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Map_EnterMapRequest; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public long AccountId { get; set; }
[ProtoMember(3)]
public int MapId { get; set; }
}
/// <summary>
/// 请求进入房间响应
/// </summary>
[ProtoContract]
public partial class Map2G_EnterMapResponse : AMessage, IRouteResponse
{
public static Map2G_EnterMapResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2G_EnterMapResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoomCode = default;
MapId = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2G_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Map2G_EnterMapResponse; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public int MapId { get; set; }
[ProtoMember(3)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求离开房间
/// </summary>
[ProtoContract]
public partial class G2Map_ExitRoomRequest : AMessage, IRouteRequest
{
public static G2Map_ExitRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Map_ExitRoomRequest>();
}
public override void Dispose()
{
RoomCode = default;
AccountId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Map_ExitRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Map2G_ExiRoomResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Map_ExitRoomRequest; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public long AccountId { get; set; }
}
/// <summary>
/// 请求离开房间响应
/// </summary>
[ProtoContract]
public partial class Map2G_ExiRoomResponse : AMessage, IRouteResponse
{
public static Map2G_ExiRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2G_ExiRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2G_ExiRoomResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Map2G_ExiRoomResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
}
/// <summary>
/// 通知游戏服角色进入该游戏服
/// </summary>
[Serializable]
[ProtoContract]
public partial class G2Common_EnterRequest : AMessage, IAddressRequest
{
public static G2Common_EnterRequest Create(bool autoReturn = true)
{
var g2Common_EnterRequest = MessageObjectPool<G2Common_EnterRequest>.Rent();
g2Common_EnterRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
g2Common_EnterRequest.SetIsPool(false);
}
return g2Common_EnterRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
AccountId = default;
GateRouteId = default;
RouteType = default;
MessageObjectPool<G2Common_EnterRequest>.Return(this);
}
public uint OpCode() { return InnerOpcode.G2Common_EnterRequest; }
[ProtoIgnore]
public G2Common_EnterResponse ResponseType { get; set; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
[ProtoMember(3)]
public int RouteType { get; set; }
}
[Serializable]
[ProtoContract]
public partial class G2Common_EnterResponse : AMessage, IAddressResponse
{
public static G2Common_EnterResponse Create(bool autoReturn = true)
{
var g2Common_EnterResponse = MessageObjectPool<G2Common_EnterResponse>.Rent();
g2Common_EnterResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
g2Common_EnterResponse.SetIsPool(false);
}
return g2Common_EnterResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
UnitRouteId = default;
RouteType = default;
MessageObjectPool<G2Common_EnterResponse>.Return(this);
}
public uint OpCode() { return InnerOpcode.G2Common_EnterResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public long UnitRouteId { get; set; }
[ProtoMember(3)]
public int RouteType { get; set; }
}
[Serializable]
[ProtoContract]
public partial class G2Common_ExitRequest : AMessage, IAddressRequest
{
public static G2Common_ExitRequest Create(bool autoReturn = true)
{
var g2Common_ExitRequest = MessageObjectPool<G2Common_ExitRequest>.Rent();
g2Common_ExitRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
g2Common_ExitRequest.SetIsPool(false);
}
return g2Common_ExitRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
AccountId = default;
GateRouteId = default;
MessageObjectPool<G2Common_ExitRequest>.Return(this);
}
public uint OpCode() { return InnerOpcode.G2Common_ExitRequest; }
[ProtoIgnore]
public Common2G_ExitResponse ResponseType { get; set; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public long GateRouteId { get; set; }
}
[Serializable]
[ProtoContract]
public partial class Common2G_ExitResponse : AMessage, IAddressResponse
{
public static Common2G_ExitResponse Create(bool autoReturn = true)
{
var common2G_ExitResponse = MessageObjectPool<Common2G_ExitResponse>.Rent();
common2G_ExitResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
common2G_ExitResponse.SetIsPool(false);
}
return common2G_ExitResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MessageObjectPool<Common2G_ExitResponse>.Return(this);
}
public uint OpCode() { return InnerOpcode.Common2G_ExitResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取玩家基础信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2G_GetPlayerBasicInfoRequest : AMessage, IAddressRequest
{
public static S2G_GetPlayerBasicInfoRequest Create(bool autoReturn = true)
{
var s2G_GetPlayerBasicInfoRequest = MessageObjectPool<S2G_GetPlayerBasicInfoRequest>.Rent();
s2G_GetPlayerBasicInfoRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
s2G_GetPlayerBasicInfoRequest.SetIsPool(false);
}
return s2G_GetPlayerBasicInfoRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
IdList.Clear();
MessageObjectPool<S2G_GetPlayerBasicInfoRequest>.Return(this);
}
public uint OpCode() { return InnerOpcode.S2G_GetPlayerBasicInfoRequest; }
[ProtoIgnore]
public G2S_GetPlayerBasicInfoResponse ResponseType { get; set; }
[ProtoMember(1)]
public List<long> IdList { get; set; } = new List<long>();
}
/// <summary>
/// 获取玩家基础信息响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class G2S_GetPlayerBasicInfoResponse : AMessage, IAddressResponse
{
public static G2S_GetPlayerBasicInfoResponse Create(bool autoReturn = true)
{
var g2S_GetPlayerBasicInfoResponse = MessageObjectPool<G2S_GetPlayerBasicInfoResponse>.Rent();
g2S_GetPlayerBasicInfoResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
g2S_GetPlayerBasicInfoResponse.SetIsPool(false);
}
return g2S_GetPlayerBasicInfoResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
RoleList.Clear();
MessageObjectPool<G2S_GetPlayerBasicInfoResponse>.Return(this);
}
public uint OpCode() { return InnerOpcode.G2S_GetPlayerBasicInfoResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<RoleSimpleInfo> RoleList { get; set; } = new List<RoleSimpleInfo>();
}
[Serializable]
[ProtoContract]
public partial class S2G_ChatMessage : AMessage, IAddressMessage
{
public static S2G_ChatMessage Create(bool autoReturn = true)
{
var s2G_ChatMessage = MessageObjectPool<S2G_ChatMessage>.Rent();
s2G_ChatMessage.AutoReturn = autoReturn;
if (!autoReturn)
{
s2G_ChatMessage.SetIsPool(false);
}
return s2G_ChatMessage;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Message = default;
IdList.Clear();
MessageObjectPool<S2G_ChatMessage>.Return(this);
}
public uint OpCode() { return InnerOpcode.S2G_ChatMessage; }
[ProtoMember(1)]
public ChatMessageInfo Message { get; set; }
[ProtoMember(2)]
public List<long> IdList { get; set; } = new List<long>();
}
/// <summary>
/// 创建聊天频道
/// </summary>
[Serializable]
[ProtoContract]
public partial class Club2Chat_CreateChannel : AMessage, IAddressMessage
{
public static Club2Chat_CreateChannel Create(bool autoReturn = true)
{
var club2Chat_CreateChannel = MessageObjectPool<Club2Chat_CreateChannel>.Rent();
club2Chat_CreateChannel.AutoReturn = autoReturn;
if (!autoReturn)
{
club2Chat_CreateChannel.SetIsPool(false);
}
return club2Chat_CreateChannel;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ChannelId = default;
MessageObjectPool<Club2Chat_CreateChannel>.Return(this);
}
public uint OpCode() { return InnerOpcode.Club2Chat_CreateChannel; }
[ProtoMember(1)]
public long ChannelId { get; set; }
}
/// <summary>
/// 请求进入房间
/// </summary>
[Serializable]
[ProtoContract]
public partial class G2Map_EnterMapRequest : AMessage, IAddressRequest
{
public static G2Map_EnterMapRequest Create(bool autoReturn = true)
{
var g2Map_EnterMapRequest = MessageObjectPool<G2Map_EnterMapRequest>.Rent();
g2Map_EnterMapRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
g2Map_EnterMapRequest.SetIsPool(false);
}
return g2Map_EnterMapRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
RoomCode = default;
AccountId = default;
MapId = default;
MessageObjectPool<G2Map_EnterMapRequest>.Return(this);
}
public uint OpCode() { return InnerOpcode.G2Map_EnterMapRequest; }
[ProtoIgnore]
public Map2G_EnterMapResponse ResponseType { get; set; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public long AccountId { get; set; }
[ProtoMember(3)]
public int MapId { get; set; }
}
/// <summary>
/// 请求进入房间响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2G_EnterMapResponse : AMessage, IAddressResponse
{
public static Map2G_EnterMapResponse Create(bool autoReturn = true)
{
var map2G_EnterMapResponse = MessageObjectPool<Map2G_EnterMapResponse>.Rent();
map2G_EnterMapResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
map2G_EnterMapResponse.SetIsPool(false);
}
return map2G_EnterMapResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
RoomCode = default;
MapId = default;
Units.Clear();
MessageObjectPool<Map2G_EnterMapResponse>.Return(this);
}
public uint OpCode() { return InnerOpcode.Map2G_EnterMapResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public string RoomCode { get; set; }
[ProtoMember(3)]
public int MapId { get; set; }
[ProtoMember(4)]
public List<MapUnitInfo> Units { get; set; } = new List<MapUnitInfo>();
}
/// <summary>
/// 请求离开房间
/// </summary>
[Serializable]
[ProtoContract]
public partial class G2Map_ExitRoomRequest : AMessage, IAddressRequest
{
public static G2Map_ExitRoomRequest Create(bool autoReturn = true)
{
var g2Map_ExitRoomRequest = MessageObjectPool<G2Map_ExitRoomRequest>.Rent();
g2Map_ExitRoomRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
g2Map_ExitRoomRequest.SetIsPool(false);
}
return g2Map_ExitRoomRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
RoomCode = default;
AccountId = default;
MessageObjectPool<G2Map_ExitRoomRequest>.Return(this);
}
public uint OpCode() { return InnerOpcode.G2Map_ExitRoomRequest; }
[ProtoIgnore]
public Map2G_ExiRoomResponse ResponseType { get; set; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public long AccountId { get; set; }
}
/// <summary>
/// 请求离开房间响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2G_ExiRoomResponse : AMessage, IAddressResponse
{
public static Map2G_ExiRoomResponse Create(bool autoReturn = true)
{
var map2G_ExiRoomResponse = MessageObjectPool<Map2G_ExiRoomResponse>.Rent();
map2G_ExiRoomResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
map2G_ExiRoomResponse.SetIsPool(false);
}
return map2G_ExiRoomResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MessageObjectPool<Map2G_ExiRoomResponse>.Return(this);
}
public uint OpCode() { return InnerOpcode.Map2G_ExiRoomResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
}

View File

@@ -1,18 +1,22 @@
// ReSharper disable InconsistentNaming
namespace Fantasy
{
public static partial class InnerOpcode
{
public const uint G2Common_EnterRequest = 1073751825;
public const uint G2Common_EnterResponse = 1207969553;
public const uint G2Common_ExitRequest = 1073751826;
public const uint Common2G_ExitResponse = 1207969554;
public const uint S2G_GetPlayerBasicInfoRequest = 1073751827;
public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
public const uint S2G_ChatMessage = 939534097;
public const uint Club2Chat_CreateChannel = 939534098;
public const uint G2Map_EnterMapRequest = 1073751828;
public const uint Map2G_EnterMapResponse = 1207969556;
public const uint G2Map_ExitRoomRequest = 1073751829;
public const uint Map2G_ExiRoomResponse = 1207969557;
}
}
/// <summary>
/// 本代码有编辑器生成,请不要再这里进行编辑。
/// </summary>
public static partial class InnerOpcode
{
public const uint G2Common_EnterRequest = 1073751825;
public const uint G2Common_EnterResponse = 1207969553;
public const uint G2Common_ExitRequest = 1073751826;
public const uint Common2G_ExitResponse = 1207969554;
public const uint S2G_GetPlayerBasicInfoRequest = 1073751827;
public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
public const uint S2G_ChatMessage = 939534097;
public const uint Club2Chat_CreateChannel = 939534098;
public const uint G2Map_EnterMapRequest = 1073751828;
public const uint Map2G_EnterMapResponse = 1207969556;
public const uint G2Map_ExitRoomRequest = 1073751829;
public const uint Map2G_ExiRoomResponse = 1207969557;
}
}

View File

@@ -1,203 +0,0 @@
using ProtoBuf;
using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// 请求创建房间
/// </summary>
[ProtoContract]
public partial class C2Map_CreateRoomRequest : AMessage, ICustomRouteRequest
{
public static C2Map_CreateRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_CreateRoomRequest>();
}
public override void Dispose()
{
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_CreateRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_CreateRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int MapId { get; set; }
}
/// <summary>
/// 请求创建房间成功
/// </summary>
[ProtoContract]
public partial class Map2C_CreateRoomResponse : AMessage, ICustomRouteResponse
{
public static Map2C_CreateRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_CreateRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoomCode = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_CreateRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_CreateRoomResponse; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求网关离开房间(离开房间,但是不离开地图)
/// </summary>
[ProtoContract]
public partial class C2G_ExitRoomRequest : AMessage, IRequest
{
public static C2G_ExitRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_ExitRoomRequest>();
}
public override void Dispose()
{
RoomCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_ExitRoomRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_ExitRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_ExitRoomRequest; }
[ProtoMember(1)]
public string RoomCode { get; set; }
}
/// <summary>
/// 请求网关进入离开响应
/// </summary>
[ProtoContract]
public partial class G2C_ExitRoomResponse : AMessage, IResponse
{
public static G2C_ExitRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_ExitRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoomCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_ExitRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_ExitRoomResponse; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求网关进入地图
/// </summary>
[ProtoContract]
public partial class C2G_EnterMapRequest : AMessage, IRequest
{
public static C2G_EnterMapRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_EnterMapRequest>();
}
public override void Dispose()
{
RoomCode = default;
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_EnterMapRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public int MapId { get; set; }
}
/// <summary>
/// 请求网关进入房间响应
/// </summary>
[ProtoContract]
public partial class G2C_EnterMapResponse : AMessage, IResponse
{
public static G2C_EnterMapResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_EnterMapResponse>();
}
public override void Dispose()
{
ErrorCode = default;
MapId = default;
RoomCode = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string RoomCode { get; set; }
[ProtoMember(3)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知客户端切换地图
/// </summary>
[ProtoContract]
public partial class Map2C_ChangeMap : AMessage, ICustomRouteMessage
{
public static Map2C_ChangeMap Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_ChangeMap>();
}
public override void Dispose()
{
MapId = default;
Node = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_ChangeMap>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_ChangeMap; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public int Node { get; set; }
}
}

View File

@@ -1,184 +0,0 @@
using ProtoBuf;
using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
[ProtoContract]
public partial class Vector3Info : AMessage
{
public static Vector3Info Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Vector3Info>();
}
public override void Dispose()
{
x = default;
y = default;
z = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Vector3Info>(this);
#endif
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
[ProtoMember(3)]
public float z { get; set; }
}
[ProtoContract]
public partial class Vector2Info : AMessage
{
public static Vector2Info Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Vector2Info>();
}
public override void Dispose()
{
x = default;
y = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Vector2Info>(this);
#endif
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
}
[ProtoContract]
public partial class QuaternionInfo : AMessage
{
public static QuaternionInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<QuaternionInfo>();
}
public override void Dispose()
{
x = default;
y = default;
z = default;
w = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<QuaternionInfo>(this);
#endif
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
[ProtoMember(3)]
public float z { get; set; }
[ProtoMember(4)]
public float w { get; set; }
}
/// <summary>
/// 玩家当前使用钓组信息
/// </summary>
[ProtoContract]
public partial class GearInfo : AMessage
{
public static GearInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<GearInfo>();
}
public override void Dispose()
{
Item = default;
Binds.Clear();
Position = default;
Rotation = default;
Propertys.Clear();
InUse = default;
InHand = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<GearInfo>(this);
#endif
}
[ProtoMember(1)]
public ItemInfo Item { get; set; }
[ProtoMember(2)]
public List<ItemInfo> Binds = new List<ItemInfo>();
[ProtoMember(3)]
public Vector3Info Position { get; set; }
[ProtoMember(4)]
public Vector3Info Rotation { get; set; }
[ProtoMember(5)]
public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
[ProtoMember(6)]
public bool InUse { get; set; }
[ProtoMember(7)]
public bool InHand { get; set; }
}
[ProtoContract]
public partial class UnitStateInfo : AMessage
{
public static UnitStateInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitStateInfo>();
}
public override void Dispose()
{
State = default;
Propertys.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
#endif
}
[ProtoMember(1)]
public int State { get; set; }
[ProtoMember(2)]
public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
}
[ProtoContract]
public partial class MapUnitInfo : AMessage
{
public static MapUnitInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapUnitInfo>();
}
public override void Dispose()
{
Id = default;
RoleInfo = default;
Position = default;
Rotation = default;
State = default;
Gears.Clear();
Propertys.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public Vector3Info Position { get; set; }
[ProtoMember(4)]
public Vector3Info Rotation { get; set; }
[ProtoMember(5)]
public UnitStateInfo State { get; set; }
[ProtoMember(6)]
public List<GearInfo> Gears = new List<GearInfo>();
[ProtoMember(7)]
public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,85 +1,89 @@
// ReSharper disable InconsistentNaming
namespace Fantasy
{
public static partial class OuterOpcode
{
public const uint C2Game_GetItemsRequest = 2281711377;
public const uint Game2C_GetItemsResponse = 2415929105;
public const uint C2Game_UseItemRequest = 2281711378;
public const uint Game2C_UseItemResponse = 2415929106;
public const uint Game2C_ItemChange = 2147493649;
public const uint C2Game_RigChangeRequest = 2281711379;
public const uint Game2C_RigChangeResponse = 2415929107;
public const uint C2Game_SetSlotRequest = 2281711380;
public const uint Game2C_SetSlotResponse = 2415929108;
public const uint C2Game_GetFishsRequest = 2281711381;
public const uint Game2C_GetFishsResponse = 2415929109;
public const uint Game2C_FishChange = 2147493650;
public const uint C2Game_SellFishRequest = 2281711382;
public const uint Game2C_SellFishResponse = 2415929110;
public const uint C2Game_GetShopItemsRequest = 2281711383;
public const uint Game2C_GetShopItemsResponse = 2415929111;
public const uint C2Game_BuyRequest = 2281711384;
public const uint Game2C_BuyResponse = 2415929112;
public const uint Game2C_RewardNotify = 2147493651;
public const uint C2Game_GMRequest = 2281711385;
public const uint Game2C_GMResponse = 2415929113;
public const uint C2Map_CreateRoomRequest = 2281711386;
public const uint Map2C_CreateRoomResponse = 2415929114;
public const uint C2G_ExitRoomRequest = 268445457;
public const uint G2C_ExitRoomResponse = 402663185;
public const uint C2G_EnterMapRequest = 268445458;
public const uint G2C_EnterMapResponse = 402663186;
public const uint Map2C_ChangeMap = 2147493652;
public const uint C2A_LoginRequest = 268445459;
public const uint A2C_LoginResponse = 402663187;
public const uint C2G_LoginRequest = 268445460;
public const uint G2C_LoginResponse = 402663188;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711387;
public const uint Game2C_GetRoleInfoResponse = 2415929115;
public const uint Map2C_RoleEnterRoomNotify = 2147493653;
public const uint Map2C_RoleExitRoomNotify = 2147493654;
public const uint C2Map_TakeItemRequest = 2281711388;
public const uint Map2C_TakeItemResponse = 2415929116;
public const uint C2Map_RolePropertyChange = 2147493655;
public const uint Map2C_RoleStateNotify = 2147493656;
public const uint Map2C_RoleGearChangeNotify = 2147493657;
public const uint Map2C_RolePropertyChangeNotify = 2147493658;
public const uint C2Map_Move = 2147493659;
public const uint C2Map_Look = 2147493660;
public const uint Map2C_MoveNotify = 2147493661;
public const uint Map2C_LookeNotify = 2147493662;
public const uint C2S_GetConversationsRequest = 2281711389;
public const uint S2C_GetConversationsResponse = 2415929117;
public const uint C2S_SendMailRequest = 2281711390;
public const uint S2C_SendMailResponse = 2415929118;
public const uint C2S_DeleteMailRequest = 2281711391;
public const uint S2C_DeleteMailResponse = 2415929119;
public const uint S2C_HaveMail = 2147493663;
public const uint S2C_MailState = 2147493664;
public const uint C2S_CreateChannelRequest = 2281711392;
public const uint S2C_CreateChannelResponse = 2415929120;
public const uint C2S_JoinChannelRequest = 2281711393;
public const uint S2C_JoinChannelResponse = 2415929121;
public const uint C2S_SendMessageRequest = 2281711394;
public const uint S2C_SendMessageResponse = 2415929122;
public const uint S2C_Message = 2147493665;
public const uint C2S_CreateClubRequest = 2281711395;
public const uint S2C_CreateClubResponse = 2415929123;
public const uint C2S_GetClubInfoRequest = 2281711396;
public const uint S2C_GetClubInfoResponse = 2415929124;
public const uint C2S_GetMemberListRequest = 2281711397;
public const uint S2C_GetMemberListResponse = 2415929125;
public const uint C2S_GetClubListRequest = 2281711398;
public const uint S2C_GetClubListResponse = 2415929126;
public const uint C2S_JoinClubRequest = 2281711399;
public const uint S2C_JoinClubResponse = 2415929127;
public const uint C2S_LeaveClubRequest = 2281711400;
public const uint S2C_LeaveClubResponse = 2415929128;
public const uint C2S_DissolveClubRequest = 2281711401;
public const uint S2C_DissolveClubResponse = 2415929129;
public const uint C2S_DisposeJoinRequest = 2281711402;
public const uint S2C_DisposeJoinResponse = 2415929130;
public const uint S2C_ClubChange = 2147493666;
}
}
/// <summary>
/// 本代码有编辑器生成,请不要再这里进行编辑。
/// </summary>
public static partial class OuterOpcode
{
public const uint C2Game_GetItemsRequest = 2281711377;
public const uint Game2C_GetItemsResponse = 2415929105;
public const uint C2Game_UseItemRequest = 2281711378;
public const uint Game2C_UseItemResponse = 2415929106;
public const uint Game2C_ItemChange = 2147493649;
public const uint C2Game_RigChangeRequest = 2281711379;
public const uint Game2C_RigChangeResponse = 2415929107;
public const uint C2Game_SetSlotRequest = 2281711380;
public const uint Game2C_SetSlotResponse = 2415929108;
public const uint C2Game_GetFishsRequest = 2281711381;
public const uint Game2C_GetFishsResponse = 2415929109;
public const uint Game2C_FishChange = 2147493650;
public const uint C2Game_SellFishRequest = 2281711382;
public const uint Game2C_SellFishResponse = 2415929110;
public const uint C2Game_GetShopItemsRequest = 2281711383;
public const uint Game2C_GetShopItemsResponse = 2415929111;
public const uint C2Game_BuyRequest = 2281711384;
public const uint Game2C_BuyResponse = 2415929112;
public const uint Game2C_RewardNotify = 2147493651;
public const uint C2Game_GMRequest = 2281711385;
public const uint Game2C_GMResponse = 2415929113;
public const uint C2Map_CreateRoomRequest = 2281711386;
public const uint Map2C_CreateRoomResponse = 2415929114;
public const uint C2G_ExitRoomRequest = 268445457;
public const uint G2C_ExitRoomResponse = 402663185;
public const uint C2G_EnterMapRequest = 268445458;
public const uint G2C_EnterMapResponse = 402663186;
public const uint Map2C_ChangeMap = 2147493652;
public const uint C2A_LoginRequest = 268445459;
public const uint A2C_LoginResponse = 402663187;
public const uint C2G_LoginRequest = 268445460;
public const uint G2C_LoginResponse = 402663188;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711387;
public const uint Game2C_GetRoleInfoResponse = 2415929115;
public const uint Map2C_RoleEnterRoomNotify = 2147493653;
public const uint Map2C_RoleExitRoomNotify = 2147493654;
public const uint C2Map_TakeItemRequest = 2281711388;
public const uint Map2C_TakeItemResponse = 2415929116;
public const uint C2Map_RolePropertyChange = 2147493655;
public const uint Map2C_RoleStateNotify = 2147493656;
public const uint Map2C_RoleGearChangeNotify = 2147493657;
public const uint Map2C_RolePropertyChangeNotify = 2147493658;
public const uint C2Map_Move = 2147493659;
public const uint C2Map_Look = 2147493660;
public const uint Map2C_MoveNotify = 2147493661;
public const uint Map2C_LookeNotify = 2147493662;
public const uint C2S_GetConversationsRequest = 2281711389;
public const uint S2C_GetConversationsResponse = 2415929117;
public const uint C2S_SendMailRequest = 2281711390;
public const uint S2C_SendMailResponse = 2415929118;
public const uint C2S_DeleteMailRequest = 2281711391;
public const uint S2C_DeleteMailResponse = 2415929119;
public const uint S2C_HaveMail = 2147493663;
public const uint S2C_MailState = 2147493664;
public const uint C2S_CreateChannelRequest = 2281711392;
public const uint S2C_CreateChannelResponse = 2415929120;
public const uint C2S_JoinChannelRequest = 2281711393;
public const uint S2C_JoinChannelResponse = 2415929121;
public const uint C2S_SendMessageRequest = 2281711394;
public const uint S2C_SendMessageResponse = 2415929122;
public const uint S2C_Message = 2147493665;
public const uint C2S_CreateClubRequest = 2281711395;
public const uint S2C_CreateClubResponse = 2415929123;
public const uint C2S_GetClubInfoRequest = 2281711396;
public const uint S2C_GetClubInfoResponse = 2415929124;
public const uint C2S_GetMemberListRequest = 2281711397;
public const uint S2C_GetMemberListResponse = 2415929125;
public const uint C2S_GetClubListRequest = 2281711398;
public const uint S2C_GetClubListResponse = 2415929126;
public const uint C2S_JoinClubRequest = 2281711399;
public const uint S2C_JoinClubResponse = 2415929127;
public const uint C2S_LeaveClubRequest = 2281711400;
public const uint S2C_LeaveClubResponse = 2415929128;
public const uint C2S_DissolveClubRequest = 2281711401;
public const uint S2C_DissolveClubResponse = 2415929129;
public const uint C2S_DisposeJoinRequest = 2281711402;
public const uint S2C_DisposeJoinResponse = 2415929130;
public const uint S2C_ClubChange = 2147493666;
}
}

View File

@@ -1,18 +1,22 @@
using System.Collections.Generic;
namespace Fantasy
{
// Roaming协议定义(需要定义10000以上、因为10000以内的框架预留)
public static class RoamingType
{
public const int MapRoamingType = 10001;
public const int ChatRoamingType = 10002;
public static IEnumerable<int> RoamingTypes
{
get
{
yield return 10001;
yield return 10002;
}
}
}
}
/// <summary>
/// 本代码有编辑器生成,请不要再这里进行编辑。
/// Roaming协议定义(需要定义10000以上、因为10000以内的框架预留)
/// </summary>
public static partial class RoamingType
{
public const int MapRoamingType = 10001; // Map
public const int ChatRoamingType = 10002; // Chat
public static IEnumerable<int> RoamingTypes
{
get
{
yield return MapRoamingType;
yield return ChatRoamingType;
}
}
}
}

View File

@@ -1,346 +0,0 @@
using ProtoBuf;
using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// 用户进入地图
/// </summary>
[ProtoContract]
public partial class Map2C_RoleEnterRoomNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RoleEnterRoomNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleEnterRoomNotify>();
}
public override void Dispose()
{
Info = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleEnterRoomNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleEnterRoomNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public MapUnitInfo Info { get; set; }
}
/// <summary>
/// 用户离开地图
/// </summary>
[ProtoContract]
public partial class Map2C_RoleExitRoomNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RoleExitRoomNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleExitRoomNotify>();
}
public override void Dispose()
{
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleExitRoomNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleExitRoomNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
}
/// <summary>
/// 请求拿起物品
/// </summary>
[ProtoContract]
public partial class C2Map_TakeItemRequest : AMessage, ICustomRouteRequest
{
public static C2Map_TakeItemRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_TakeItemRequest>();
}
public override void Dispose()
{
Id = default;
Task = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_TakeItemRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_TakeItemResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_TakeItemRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int Id { get; set; }
[ProtoMember(2)]
public bool Task { get; set; }
}
/// <summary>
/// 请求拿起物品响应
/// </summary>
[ProtoContract]
public partial class Map2C_TakeItemResponse : AMessage, ICustomRouteResponse
{
public static Map2C_TakeItemResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_TakeItemResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Id = default;
Task = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_TakeItemResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_TakeItemResponse; }
[ProtoMember(1)]
public int Id { get; set; }
[ProtoMember(2)]
public bool Task { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage
{
public static C2Map_RolePropertyChange Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_RolePropertyChange>();
}
public override void Dispose()
{
Propertys.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_RolePropertyChange>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Map_RolePropertyChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
}
/// <summary>
/// 玩家状态变化同步
/// </summary>
[ProtoContract]
public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RoleStateNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleStateNotify>();
}
public override void Dispose()
{
Id = default;
State = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleStateNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitStateInfo State { get; set; }
}
/// <summary>
/// 玩家钓组变化
/// </summary>
[ProtoContract]
public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RoleGearChangeNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleGearChangeNotify>();
}
public override void Dispose()
{
Id = default;
Gears.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public List<GearInfo> Gears = new List<GearInfo>();
}
[ProtoContract]
public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RolePropertyChangeNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RolePropertyChangeNotify>();
}
public override void Dispose()
{
Id = default;
Propertys.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RolePropertyChangeNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
}
[ProtoContract]
public partial class C2Map_Move : AMessage, ICustomRouteMessage
{
public static C2Map_Move Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_Move>();
}
public override void Dispose()
{
Position = default;
Rotation = default;
Direction = default;
IsStop = default;
IsRun = default;
Timestamp = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_Move>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Map_Move; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public Vector3Info Position { get; set; }
[ProtoMember(2)]
public Vector3Info Rotation { get; set; }
[ProtoMember(3)]
public Vector3Info Direction { get; set; }
[ProtoMember(4)]
public bool IsStop { get; set; }
[ProtoMember(5)]
public bool IsRun { get; set; }
[ProtoMember(6)]
public long Timestamp { get; set; }
}
[ProtoContract]
public partial class C2Map_Look : AMessage, ICustomRouteMessage
{
public static C2Map_Look Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_Look>();
}
public override void Dispose()
{
Rotation = default;
Timestamp = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_Look>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Map_Look; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public Vector3Info Rotation { get; set; }
[ProtoMember(2)]
public long Timestamp { get; set; }
}
/// <summary>
/// 玩家移动推送
/// </summary>
[ProtoContract]
public partial class Map2C_MoveNotify : AMessage, ICustomRouteMessage
{
public static Map2C_MoveNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_MoveNotify>();
}
public override void Dispose()
{
Id = default;
Position = default;
Rotation = default;
Direction = default;
IsStop = default;
IsRun = default;
Timestamp = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_MoveNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_MoveNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public Vector3Info Position { get; set; }
[ProtoMember(3)]
public Vector3Info Rotation { get; set; }
[ProtoMember(4)]
public Vector3Info Direction { get; set; }
[ProtoMember(5)]
public bool IsStop { get; set; }
[ProtoMember(6)]
public bool IsRun { get; set; }
[ProtoMember(7)]
public long Timestamp { get; set; }
}
/// <summary>
/// 玩家旋转推送
/// </summary>
[ProtoContract]
public partial class Map2C_LookeNotify : AMessage, ICustomRouteMessage
{
public static Map2C_LookeNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_LookeNotify>();
}
public override void Dispose()
{
Id = default;
Rotation = default;
Timestamp = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_LookeNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_LookeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public Vector3Info Rotation { get; set; }
[ProtoMember(3)]
public long Timestamp { get; set; }
}
}

View File

@@ -1,10 +1,24 @@
using System.Collections.Generic;
namespace Fantasy
{
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
public static class RouteType
{
public const int GateRoute = 1001; // Gate
public const int SocialRoute = 1002; // Social
public const int GameRoute = 1003; // Game
}
}
/// <summary>
/// 本代码有编辑器生成,请不要再这里进行编辑。
/// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
/// </summary>
public static partial class RouteType
{
public const int GateRoute = 1001; // Gate
public const int SocialRoute = 1002; // Social
public const int GameRoute = 1003; // Game
public static IEnumerable<int> RoamingTypes
{
get
{
yield return GateRoute;
yield return SocialRoute;
yield return GameRoute;
}
}
}
}

View File

@@ -1,957 +0,0 @@
using ProtoBuf;
using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
/// <summary>
/// /////////// ******** 私聊/邮件 *******/////////////
/// </summary>
/// <summary>
/// 会话信息
/// </summary>
[ProtoContract]
public partial class ConversationInfo : AMessage
{
public static ConversationInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ConversationInfo>();
}
public override void Dispose()
{
RoleInfo = default;
List.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ConversationInfo>(this);
#endif
}
[ProtoMember(1)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(2)]
public List<MailInfo> List = new List<MailInfo>();
}
[ProtoContract]
public partial class MailInfo : AMessage
{
public static MailInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MailInfo>();
}
public override void Dispose()
{
Id = default;
Sender = default;
Content = default;
CreateTime = default;
MailType = default;
MailState = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MailInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Sender { get; set; }
[ProtoMember(3)]
public string Content { get; set; }
[ProtoMember(4)]
public long CreateTime { get; set; }
[ProtoMember(5)]
public int MailType { get; set; }
[ProtoMember(6)]
public int MailState { get; set; }
[ProtoMember(7)]
public List<AwardInfo> Items = new List<AwardInfo>();
}
/// <summary>
/// 请求会话列表
/// </summary>
[ProtoContract]
public partial class C2S_GetConversationsRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetConversationsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetConversationsRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetConversationsRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetConversationsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetConversationsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
}
/// <summary>
/// 请求会话列表响应
/// </summary>
[ProtoContract]
public partial class S2C_GetConversationsResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetConversationsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetConversationsResponse>();
}
public override void Dispose()
{
ErrorCode = default;
List.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetConversationsResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetConversationsResponse; }
[ProtoMember(1)]
public List<ConversationInfo> List = new List<ConversationInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送邮件消息
/// </summary>
[ProtoContract]
public partial class C2S_SendMailRequest : AMessage, ICustomRouteRequest
{
public static C2S_SendMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_SendMailRequest>();
}
public override void Dispose()
{
Target = default;
Content = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_SendMailRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_SendMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_SendMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Target { get; set; }
[ProtoMember(2)]
public string Content { get; set; }
[ProtoMember(3)]
public List<AwardInfo> Items = new List<AwardInfo>();
}
/// <summary>
/// 发送邮件消息响应
/// </summary>
[ProtoContract]
public partial class S2C_SendMailResponse : AMessage, ICustomRouteResponse
{
public static S2C_SendMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_SendMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_SendMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_SendMailResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送删除会话消息
/// </summary>
[ProtoContract]
public partial class C2S_DeleteMailRequest : AMessage, ICustomRouteRequest
{
public static C2S_DeleteMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DeleteMailRequest>();
}
public override void Dispose()
{
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DeleteMailRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DeleteMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DeleteMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Id { get; set; }
}
/// <summary>
/// 发送删除会话消息响应
/// </summary>
[ProtoContract]
public partial class S2C_DeleteMailResponse : AMessage, ICustomRouteResponse
{
public static S2C_DeleteMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DeleteMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DeleteMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DeleteMailResponse; }
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 新邮件推送
/// </summary>
[ProtoContract]
public partial class S2C_HaveMail : AMessage, ICustomRouteMessage
{
public static S2C_HaveMail Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_HaveMail>();
}
public override void Dispose()
{
Mail = default;
Key = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_HaveMail>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_HaveMail; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public MailInfo Mail { get; set; }
[ProtoMember(2)]
public string Key { get; set; }
}
[ProtoContract]
public partial class S2C_MailState : AMessage, ICustomRouteMessage
{
public static S2C_MailState Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_MailState>();
}
public override void Dispose()
{
MailState = default;
MailId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_MailState>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_MailState; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public int MailState { get; set; }
[ProtoMember(2)]
public long MailId { get; set; }
}
/// <summary>
/// /////////// ******** 频道聊天 *******/////////////
/// </summary>
[ProtoContract]
public partial class ChatUserInfo : AMessage
{
public static ChatUserInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ChatUserInfo>();
}
public override void Dispose()
{
Id = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ChatUserInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Name { get; set; }
}
[ProtoContract]
public partial class ChatMessageInfo : AMessage
{
public static ChatMessageInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ChatMessageInfo>();
}
public override void Dispose()
{
Type = default;
Source = default;
Trigger = default;
Content = default;
SendTime = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ChatMessageInfo>(this);
#endif
}
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public long Source { get; set; }
[ProtoMember(3)]
public ChatUserInfo Trigger { get; set; }
[ProtoMember(4)]
public string Content { get; set; }
[ProtoMember(5)]
public long SendTime { get; set; }
}
/// <summary>
/// 创建频道
/// </summary>
[ProtoContract]
public partial class C2S_CreateChannelRequest : AMessage, ICustomRouteRequest
{
public static C2S_CreateChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_CreateChannelRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_CreateChannelRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_CreateChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_CreateChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建频道响应
/// </summary>
[ProtoContract]
public partial class S2C_CreateChannelResponse : AMessage, ICustomRouteResponse
{
public static S2C_CreateChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_CreateChannelResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ChannelId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_CreateChannelResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_CreateChannelResponse; }
[ProtoMember(1)]
public long ChannelId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求进入频道
/// </summary>
[ProtoContract]
public partial class C2S_JoinChannelRequest : AMessage, ICustomRouteRequest
{
public static C2S_JoinChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_JoinChannelRequest>();
}
public override void Dispose()
{
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_JoinChannelRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_JoinChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_JoinChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Target { get; set; }
}
/// <summary>
/// 进入频道响应
/// </summary>
[ProtoContract]
public partial class S2C_JoinChannelResponse : AMessage, ICustomRouteResponse
{
public static S2C_JoinChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_JoinChannelResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_JoinChannelResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_JoinChannelResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送消息
/// </summary>
[ProtoContract]
public partial class C2S_SendMessageRequest : AMessage, ICustomRouteRequest
{
public static C2S_SendMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_SendMessageRequest>();
}
public override void Dispose()
{
Message = default;
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_SendMessageRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_SendMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_SendMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Message { get; set; }
[ProtoMember(2)]
public long Target { get; set; }
}
/// <summary>
/// 发送消息响应
/// </summary>
[ProtoContract]
public partial class S2C_SendMessageResponse : AMessage, ICustomRouteResponse
{
public static S2C_SendMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_SendMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_SendMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_SendMessageResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class S2C_Message : AMessage, ICustomRouteMessage
{
public static S2C_Message Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_Message>();
}
public override void Dispose()
{
Msg = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_Message>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_Message; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ChatMessageInfo Msg { get; set; }
}
/// <summary>
/// /////////// ******** 工会 *******/////////////
/// </summary>
[ProtoContract]
public partial class ClubInfo : AMessage
{
public static ClubInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ClubInfo>();
}
public override void Dispose()
{
Id = default;
Name = default;
CreateTime = default;
OwnerId = default;
MemberCount = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ClubInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
[ProtoMember(3)]
public long CreateTime { get; set; }
[ProtoMember(4)]
public long OwnerId { get; set; }
[ProtoMember(5)]
public int MemberCount { get; set; }
}
/// <summary>
/// 请求创建工会
/// </summary>
[ProtoContract]
public partial class C2S_CreateClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_CreateClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_CreateClubRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_CreateClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_CreateClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_CreateClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建工会响应
/// </summary>
[ProtoContract]
public partial class S2C_CreateClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_CreateClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_CreateClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_CreateClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_CreateClubResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求工会信息
/// </summary>
[ProtoContract]
public partial class C2S_GetClubInfoRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetClubInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetClubInfoRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetClubInfoRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetClubInfoResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetClubInfoRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会信息
/// </summary>
[ProtoContract]
public partial class S2C_GetClubInfoResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetClubInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetClubInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetClubInfoResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetClubInfoResponse; }
[ProtoMember(1)]
public string Name { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求工会成员列表
/// </summary>
[ProtoContract]
public partial class C2S_GetMemberListRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetMemberListRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetMemberListRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetMemberListRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetMemberListResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetMemberListRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会成员列表
/// </summary>
[ProtoContract]
public partial class S2C_GetMemberListResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetMemberListResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetMemberListResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Members.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetMemberListResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetMemberListResponse; }
[ProtoMember(1)]
public List<RoleSimpleInfo> Members = new List<RoleSimpleInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取工会列表请求
/// </summary>
[ProtoContract]
public partial class C2S_GetClubListRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetClubListRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetClubListRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetClubListRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetClubListResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetClubListRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
}
/// <summary>
/// 获取工会列表响应
/// </summary>
[ProtoContract]
public partial class S2C_GetClubListResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetClubListResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetClubListResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Clubs.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetClubListResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetClubListResponse; }
[ProtoMember(1)]
public List<ClubInfo> Clubs = new List<ClubInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求加入工会
/// </summary>
[ProtoContract]
public partial class C2S_JoinClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_JoinClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_JoinClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_JoinClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_JoinClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_JoinClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应加入工会
/// </summary>
[ProtoContract]
public partial class S2C_JoinClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_JoinClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_JoinClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_JoinClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_JoinClubResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求退出工会
/// </summary>
[ProtoContract]
public partial class C2S_LeaveClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_LeaveClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_LeaveClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_LeaveClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_LeaveClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_LeaveClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应退出工会
/// </summary>
[ProtoContract]
public partial class S2C_LeaveClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_LeaveClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_LeaveClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_LeaveClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_LeaveClubResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求解散工会
/// </summary>
[ProtoContract]
public partial class C2S_DissolveClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_DissolveClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DissolveClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DissolveClubRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DissolveClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DissolveClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应解散工会
/// </summary>
[ProtoContract]
public partial class S2C_DissolveClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_DissolveClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DissolveClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DissolveClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DissolveClubResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求操作申请
/// </summary>
[ProtoContract]
public partial class C2S_DisposeJoinRequest : AMessage, ICustomRouteRequest
{
public static C2S_DisposeJoinRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DisposeJoinRequest>();
}
public override void Dispose()
{
ClubId = default;
ApplicantId = default;
Agree = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DisposeJoinRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DisposeJoinResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DisposeJoinRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
}
/// <summary>
/// 响应操作申请
/// </summary>
[ProtoContract]
public partial class S2C_DisposeJoinResponse : AMessage, ICustomRouteResponse
{
public static S2C_DisposeJoinResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DisposeJoinResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
ApplicantId = default;
Agree = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DisposeJoinResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DisposeJoinResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class S2C_ClubChange : AMessage, ICustomRouteMessage
{
public static S2C_ClubChange Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_ClubChange>();
}
public override void Dispose()
{
Club = default;
ChangeType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_ClubChange>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_ClubChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public int ChangeType { get; set; }
}
}