登录服相关

This commit is contained in:
bob
2025-07-26 15:19:48 +08:00
parent 3bd1ffbb75
commit 4d8748e866
5 changed files with 1 additions and 541 deletions

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@@ -70,7 +70,7 @@ internal static class AuthenticationComponentSystem
// 1、创建一个新的字典容器在AuthenticationComponent中存储登录的信息。
// 2、key:userName + password, Value = ?
// 3、为了防止缓存暴涨、肯定需要一个定期清理的过程Value肯定是要一个实体了。
// 4、因为这个实体下面咱们可以挂载一个组件这个组件的作用就是定时清理这个缓存。
// 4、因为这个实体下面咱们可以挂载一个组件这个组件的作用就是定时清理这个缓存。5
// 问题
// 1、如果用户的密码改了怎么办?

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@@ -1,485 +0,0 @@
using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
#pragma warning disable CS8618
namespace Fantasy
{
[ProtoContract]
public partial class C2A_RegisterRequest : AMessage, IRequest, IProto
{
public static C2A_RegisterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2A_RegisterRequest>();
}
public override void Dispose()
{
Username = default;
Password = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2A_RegisterRequest>(this);
#endif
}
[ProtoIgnore]
public A2C_RegisterResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2A_RegisterRequest; }
[ProtoMember(1)]
public string Username { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
}
[ProtoContract]
public partial class A2C_RegisterResponse : AMessage, IResponse, IProto
{
public static A2C_RegisterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<A2C_RegisterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<A2C_RegisterResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.A2C_RegisterResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2A_LoginRequest : AMessage, IRequest, IProto
{
public static C2A_LoginRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2A_LoginRequest>();
}
public override void Dispose()
{
Username = default;
Password = default;
LoginType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2A_LoginRequest>(this);
#endif
}
[ProtoIgnore]
public A2C_LoginResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2A_LoginRequest; }
[ProtoMember(1)]
public string Username { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
[ProtoMember(3)]
public int LoginType { get; set; }
}
[ProtoContract]
public partial class A2C_LoginResponse : AMessage, IResponse, IProto
{
public static A2C_LoginResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<A2C_LoginResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ToKen = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<A2C_LoginResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.A2C_LoginResponse; }
[ProtoMember(1)]
public string ToKen { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端登录到Gate服务器
/// </summary>
[ProtoContract]
public partial class C2G_LoginRequest : AMessage, IRequest, IProto
{
public static C2G_LoginRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
}
public override void Dispose()
{
ToKen = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_LoginResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
[ProtoMember(1)]
public string ToKen { get; set; }
}
[ProtoContract]
public partial class G2C_LoginResponse : AMessage, IResponse, IProto
{
public static G2C_LoginResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
}
public override void Dispose()
{
ErrorCode = default;
GameAccountInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
[ProtoMember(1)]
public GameAccountInfo GameAccountInfo { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知客户端重复登录
/// </summary>
[ProtoContract]
public partial class G2C_RepeatLogin : AMessage, IMessage, IProto
{
public static G2C_RepeatLogin Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_RepeatLogin>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_RepeatLogin>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; }
}
/// <summary>
/// GameAccount实体类
/// </summary>
[ProtoContract]
public partial class GameAccountInfo : AMessage, IProto
{
public static GameAccountInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<GameAccountInfo>();
}
public override void Dispose()
{
CreateTime = default;
LoginTime = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<GameAccountInfo>(this);
#endif
}
[ProtoMember(1)]
public long CreateTime { get; set; }
[ProtoMember(2)]
public long LoginTime { get; set; }
}
/// <summary>
/// 拿到当前账号的信息
/// </summary>
[ProtoContract]
public partial class C2G_GetAccountInfoRequest : AMessage, IRequest, IProto
{
public static C2G_GetAccountInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_GetAccountInfoRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_GetAccountInfoRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_GetAccountInfoResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_GetAccountInfoRequest; }
}
[ProtoContract]
public partial class G2C_GetAccountInfoResponse : AMessage, IResponse, IProto
{
public static G2C_GetAccountInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_GetAccountInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
GameAccountInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_GetAccountInfoResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_GetAccountInfoResponse; }
[ProtoMember(1)]
public GameAccountInfo GameAccountInfo { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2G_TestMessage : AMessage, IMessage, IProto
{
public static C2G_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2G_TestMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class C2G_TestRequest : AMessage, IRequest, IProto
{
public static C2G_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_TestResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_TestRequest; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class G2C_TestResponse : AMessage, IResponse, IProto
{
public static G2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_TestResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_TestResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2G_CreateAddressableRequest : AMessage, IRequest, IProto
{
public static C2G_CreateAddressableRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateAddressableRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateAddressableRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_CreateAddressableResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_CreateAddressableRequest; }
}
[ProtoContract]
public partial class G2C_CreateAddressableResponse : AMessage, IResponse, IProto
{
public static G2C_CreateAddressableResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateAddressableResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateAddressableResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_CreateAddressableResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2M_TestMessage : AMessage, IAddressableRouteMessage, IProto
{
public static C2M_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2M_TestMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class C2M_TestRequest : AMessage, IAddressableRouteRequest, IProto
{
public static C2M_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_TestRequest>(this);
#endif
}
[ProtoIgnore]
public M2C_TestResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2M_TestRequest; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class M2C_TestResponse : AMessage, IAddressableRouteResponse, IProto
{
public static M2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2C_TestResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.M2C_TestResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知Gate服务器创建一个Chat的Route连接
/// </summary>
[ProtoContract]
public partial class C2G_CreateChatRouteRequest : AMessage, IRequest, IProto
{
public static C2G_CreateChatRouteRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateChatRouteRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateChatRouteRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_CreateChatRouteResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_CreateChatRouteRequest; }
}
[ProtoContract]
public partial class G2C_CreateChatRouteResponse : AMessage, IResponse, IProto
{
public static G2C_CreateChatRouteResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateChatRouteResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateChatRouteResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_CreateChatRouteResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送一个Route消息给Chat
/// </summary>
[ProtoContract]
public partial class C2Chat_TestMessage : AMessage, ICustomRouteMessage, IProto
{
public static C2Chat_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Chat_TestMessage; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Tag { get; set; }
}
/// <summary>
/// 发送一个RPCRoute消息给Chat
/// </summary>
[ProtoContract]
public partial class C2Chat_TestMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_TestMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestMessageRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestMessageRequest>(this);
#endif
}
[ProtoIgnore]
public Chat2C_TestMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_TestMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class Chat2C_TestMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Chat2C_TestMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_TestMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_TestMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_TestMessageResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
}

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@@ -1,28 +0,0 @@
namespace Fantasy
{
public static partial class OuterOpcode
{
public const uint C2A_RegisterRequest = 268445457;
public const uint A2C_RegisterResponse = 402663185;
public const uint C2A_LoginRequest = 268445458;
public const uint A2C_LoginResponse = 402663186;
public const uint C2G_LoginRequest = 268445459;
public const uint G2C_LoginResponse = 402663187;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2G_GetAccountInfoRequest = 268445460;
public const uint G2C_GetAccountInfoResponse = 402663188;
public const uint C2G_TestMessage = 134227730;
public const uint C2G_TestRequest = 268445461;
public const uint G2C_TestResponse = 402663189;
public const uint C2G_CreateAddressableRequest = 268445462;
public const uint G2C_CreateAddressableResponse = 402663190;
public const uint C2M_TestMessage = 1342187281;
public const uint C2M_TestRequest = 1476405009;
public const uint M2C_TestResponse = 1610622737;
public const uint C2G_CreateChatRouteRequest = 268445463;
public const uint G2C_CreateChatRouteResponse = 402663191;
public const uint C2Chat_TestMessage = 2147493649;
public const uint C2Chat_TestMessageRequest = 2281711377;
public const uint Chat2C_TestMessageResponse = 2415929105;
}
}

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@@ -1,18 +0,0 @@
using System.Collections.Generic;
namespace Fantasy
{
// Roaming协议定义(需要定义10000以上、因为10000以内的框架预留)
public static class RoamingType
{
public const int MapRoamingType = 10001;
public const int ChatRoamingType = 10002;
public static IEnumerable<int> RoamingTypes
{
get
{
yield return 10001;
yield return 10002;
}
}
}
}

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@@ -1,9 +0,0 @@
namespace Fantasy
{
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
public static class RouteType
{
public const int GateRoute = 1001; // Gate
public const int ChatRoute = 1002; // Chat
}
}