完成配件安装和拆卸
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@@ -40,9 +40,10 @@ message Game2C_ItemChange // ICustomRouteMessage,GameRoute
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///请求安装或取下配件
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message C2Game_RigChangeRequest // ICustomRouteRequest,Game2C_RigChangeResponse,GameRoute
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{
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int64 RodId = 1;//杆子id
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int64 ItemId = 1;//主物体id
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int64 RigId = 2;//变更的配件
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bool IsAdd = 3;//是否添加
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int64 OldRigId = 3;//换下的配件
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bool IsAdd = 4;//是否添加
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}
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///请求安装配件响应
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@@ -130,7 +130,7 @@ message S2C_SendMessageResponse // ICustomRouteResponse
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///推送消息
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message S2C_Message // ICustomRouteMessage,SocialRoute
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{
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ChatMessageInfo Message = 1;
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ChatMessageInfo Msg = 1;
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}
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@@ -5,11 +5,11 @@
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"Comment": "网络协议文件所在的文件夹位置"
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},
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"NetworkProtocolServerDirectory": {
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"Value": "../../Server/Entity/Generate/NetworkProtocol/",
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"Value": "../../Entity/Generate/NetworkProtocol/",
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"Comment": "网络协议生成到服务端的文件夹位置"
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},
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"NetworkProtocolClientDirectory": {
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"Value": "../../Client/Unity/Assets/Scripts/Hotfix/Generate/NetworkProtocol/",
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"Value": "../../../Fishing2/Assets/Scripts/Generate/NetworkProtocol/",
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"Comment": "网络协议生成到客户端的文件夹位置"
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},
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"Serializes": {
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