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Fishing2NetTest/Assets/Scripts/UI/Bag/BagSlotPanel.Designer.cs
2026-03-05 18:07:55 +08:00

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class BagSlotPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "BagSlotPanel";
[AutoFind(Name = "back")]
public GLabel back;
[AutoFind(Name = "SlotTitle")]
public GComponent SlotTitle;
[AutoFind(Name = "List")]
public ClassifyList List;
[AutoFind(Name = "SlotList")]
public GList SlotList;
[AutoFind(Name = "SlotSeparator")]
public GImage SlotSeparator;
[AutoFind(Name = "Test")]
public GLoader Test;
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
public static void Show(object param = null){ UI.Inst.OpenUI<BagSlotPanel>(param); }
public static void Hide(){ UI.Inst.HideUI<BagSlotPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<BagSlotPanel>(); }
}
}