/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
///
public partial class BagSlotPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "BagSlotPanel";
[AutoFind(Name = "back")]
public GLabel back;
[AutoFind(Name = "SlotTitle")]
public GComponent SlotTitle;
[AutoFind(Name = "List")]
public ClassifyList List;
[AutoFind(Name = "SlotList")]
public GList SlotList;
[AutoFind(Name = "SlotSeparator")]
public GImage SlotSeparator;
[AutoFind(Name = "Test")]
public GLoader Test;
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
public static void Show(object param = null){ UI.Inst.OpenUI(param); }
public static void Hide(){ UI.Inst.HideUI(); }
public static void Del(){ UI.Inst.DestroyUI(); }
}
}