53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using FairyGUI;
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using UnityEngine;
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public class Window3 : Window
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{
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RenderImage _renderImage;
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public Window3()
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{
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}
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protected override void OnInit()
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{
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this.contentPane = UIPackage.CreateObject("RenderTexture", "TestWin").asCom;
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this.SetXY(200, 50);
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_renderImage = new RenderImage(contentPane.GetChild("holder").asGraph);
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//RenderImage是不透明的,可以设置最多两张图片作为背景图
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_renderImage.SetBackground(contentPane.GetChild("frame").asCom.GetChild("n0"), contentPane.GetChild("n20"));
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contentPane.GetChild("btnLeft").onTouchBegin.Add(__clickLeft);
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contentPane.GetChild("btnRight").onTouchBegin.Add(__clickRight);
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}
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override protected void OnShown()
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{
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_renderImage.LoadModel("Role/npc");
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_renderImage.modelRoot.localPosition = new Vector3(0, -1.0f, 5f);
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_renderImage.modelRoot.localScale = new Vector3(1, 1, 1);
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_renderImage.modelRoot.localRotation = Quaternion.Euler(0, 120, 0);
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}
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void __clickLeft()
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{
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_renderImage.StartRotate(-2);
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Stage.inst.onTouchEnd.Add(__touchEnd);
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}
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void __clickRight()
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{
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_renderImage.StartRotate(2);
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Stage.inst.onTouchEnd.Add(__touchEnd);
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}
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void __touchEnd()
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{
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_renderImage.StopRotate();
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Stage.inst.onTouchEnd.Remove(__touchEnd);
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}
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}
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