Files
Fishing2NetTest/Assets/Plugins/FairyGUI/Examples/Editor/BuildAssetBundles.cs
2026-03-12 00:22:03 +08:00

33 lines
1.3 KiB
C#

using UnityEngine;
using UnityEditor;
using System.IO;
public class BuildAssetBundles
{
[MenuItem("Window/Build FairyGUI Example Bundles")]
public static void Build()
{
string testPath = "UI/BundleUsage_fui";
Object obj = Resources.Load(testPath);
string path = AssetDatabase.GetAssetPath(obj);
if(string.IsNullOrEmpty(path))
{
Debug.LogWarning("sample not found: " + testPath);
return;
}
string basePath = path.Substring(0, path.Length - testPath.Length - 6);
for (int i = 0; i < 10; i++)
{
AssetImporter.GetAtPath(basePath + "Icons/i" + i + ".png").assetBundleName = "fairygui-examples/i" + i + ".ab";
}
AssetImporter.GetAtPath(basePath + "UI/BundleUsage_fui.bytes").assetBundleName = "fairygui-examples/bundleusage.ab";
AssetImporter.GetAtPath(basePath + "UI/BundleUsage_atlas0.png").assetBundleName = "fairygui-examples/bundleusage.ab";
if (!Directory.Exists(Application.streamingAssetsPath))
Directory.CreateDirectory(Application.streamingAssetsPath);
BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
}
}