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24
Assets/Scripts/Test/BuoyancyWaterProvider.cs
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24
Assets/Scripts/Test/BuoyancyWaterProvider.cs
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using UnityEngine;
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using WaveHarmonic.Crest;
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public class BuoyancyWaterProvider : MonoBehaviour, IWaterProvider
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{
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public WaterRenderer Water;
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readonly SampleFlowHelper _SampleFlowHelper = new();
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public float waterLevel = 0f;
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public float GetWaterHeight(Vector3 worldPos)
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{
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return waterLevel;
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}
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public Vector3 GetWaterNormal(Vector3 worldPos)
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{
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return Vector3.up;
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}
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public Vector3 GetWaterVelocity(Vector3 worldPos)
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{
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return Vector3.zero; // 关键!不要乱给
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}
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}
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