Files
Fishing2NetTest/Assets/Scripts/Test/BuoyancyWaterProvider.cs
2026-03-05 18:07:55 +08:00

24 lines
545 B
C#

using UnityEngine;
using WaveHarmonic.Crest;
public class BuoyancyWaterProvider : MonoBehaviour, IWaterProvider
{
public WaterRenderer Water;
readonly SampleFlowHelper _SampleFlowHelper = new();
public float waterLevel = 0f;
public float GetWaterHeight(Vector3 worldPos)
{
return waterLevel;
}
public Vector3 GetWaterNormal(Vector3 worldPos)
{
return Vector3.up;
}
public Vector3 GetWaterVelocity(Vector3 worldPos)
{
return Vector3.zero; // 关键!不要乱给
}
}