Files
Fishing2/Assets/Procedural Worlds/Packages - Install/Unity HDRP Water/Scripts/GRC_UnityHDRPWaterSettings.cs

12 lines
356 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Procedural Worlds/Gaia/Unity HDRP Water Settings")]
public class GRC_UnityHDRPWaterSettings : ScriptableObject
{
public GameObject m_2022_3_WaterPrefab;
public GameObject m_2023_1_WaterPrefab;
public GameObject m_2023_2_WaterPrefab;
}