12 lines
356 B
C#
12 lines
356 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Procedural Worlds/Gaia/Unity HDRP Water Settings")]
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public class GRC_UnityHDRPWaterSettings : ScriptableObject
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{
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public GameObject m_2022_3_WaterPrefab;
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public GameObject m_2023_1_WaterPrefab;
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public GameObject m_2023_2_WaterPrefab;
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}
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