using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Procedural Worlds/Gaia/Unity HDRP Water Settings")] public class GRC_UnityHDRPWaterSettings : ScriptableObject { public GameObject m_2022_3_WaterPrefab; public GameObject m_2023_1_WaterPrefab; public GameObject m_2023_2_WaterPrefab; }