17 lines
643 B
C#
17 lines
643 B
C#
using System;
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namespace UnityEngine.AzureSky
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{
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/// <summary>Stores a follower and a target transform that will be used by the AzureCoreSystem component.</summary>
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[Serializable]
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public sealed class AzureFollowTarget
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{
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/// <summary>The transform that will follow the target.</summary>
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public Transform follower { get => m_follower; set => m_follower = value; }
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[SerializeField] private Transform m_follower;
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/// <summary>The transform to follow.</summary>
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public Transform target { get => m_target; set => m_target = value; }
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[SerializeField] private Transform m_target;
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}
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} |