using System;
namespace UnityEngine.AzureSky
{
/// Stores a follower and a target transform that will be used by the AzureCoreSystem component.
[Serializable]
public sealed class AzureFollowTarget
{
/// The transform that will follow the target.
public Transform follower { get => m_follower; set => m_follower = value; }
[SerializeField] private Transform m_follower;
/// The transform to follow.
public Transform target { get => m_target; set => m_target = value; }
[SerializeField] private Transform m_target;
}
}