using System; namespace UnityEngine.AzureSky { /// Stores a follower and a target transform that will be used by the AzureCoreSystem component. [Serializable] public sealed class AzureFollowTarget { /// The transform that will follow the target. public Transform follower { get => m_follower; set => m_follower = value; } [SerializeField] private Transform m_follower; /// The transform to follow. public Transform target { get => m_target; set => m_target = value; } [SerializeField] private Transform m_target; } }