Files
Fishing2/Assets/Obi/Scripts/Common/Backends/Compute/Constraints/ColliderCollision/ComputeColliderCollisionConstraints.cs
2026-01-22 22:08:21 +08:00

37 lines
1.3 KiB
C#

using System;
using UnityEngine;
namespace Obi
{
public class ComputeColliderCollisionConstraints : ComputeConstraintsImpl<ComputeColliderCollisionConstraintsBatch>
{
public ComputeShader constraintsShader;
public int clearKernel;
public int initializeKernel;
public int projectKernel;
public int applyKernel;
public ComputeColliderCollisionConstraints(ComputeSolverImpl solver) : base(solver, Oni.ConstraintType.Collision)
{
constraintsShader = GameObject.Instantiate(Resources.Load<ComputeShader>("Compute/ColliderCollisionConstraints"));
clearKernel = constraintsShader.FindKernel("Clear");
initializeKernel = constraintsShader.FindKernel("Initialize");
projectKernel = constraintsShader.FindKernel("Project");
applyKernel = constraintsShader.FindKernel("Apply");
}
public override IConstraintsBatchImpl CreateConstraintsBatch()
{
var dataBatch = new ComputeColliderCollisionConstraintsBatch(this);
batches.Add(dataBatch);
return dataBatch;
}
public override void RemoveBatch(IConstraintsBatchImpl batch)
{
batches.Remove(batch as ComputeColliderCollisionConstraintsBatch);
batch.Destroy();
}
}
}