using System; using UnityEngine; namespace Obi { public class ComputeColliderCollisionConstraints : ComputeConstraintsImpl { public ComputeShader constraintsShader; public int clearKernel; public int initializeKernel; public int projectKernel; public int applyKernel; public ComputeColliderCollisionConstraints(ComputeSolverImpl solver) : base(solver, Oni.ConstraintType.Collision) { constraintsShader = GameObject.Instantiate(Resources.Load("Compute/ColliderCollisionConstraints")); clearKernel = constraintsShader.FindKernel("Clear"); initializeKernel = constraintsShader.FindKernel("Initialize"); projectKernel = constraintsShader.FindKernel("Project"); applyKernel = constraintsShader.FindKernel("Apply"); } public override IConstraintsBatchImpl CreateConstraintsBatch() { var dataBatch = new ComputeColliderCollisionConstraintsBatch(this); batches.Add(dataBatch); return dataBatch; } public override void RemoveBatch(IConstraintsBatchImpl batch) { batches.Remove(batch as ComputeColliderCollisionConstraintsBatch); batch.Destroy(); } } }