Files
Fishing2/Assets/Obi/Editor/Common/Utils/ObiFoamGeneratorEditor.cs
2025-11-10 00:08:26 +08:00

25 lines
530 B
C#

using UnityEditor;
using UnityEngine;
namespace Obi
{
[CustomEditor(typeof(ObiFoamGenerator)), CanEditMultipleObjects]
public class ObiFoamGeneratorEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.UpdateIfRequiredOrScript();
DrawPropertiesExcluding(serializedObject, "m_Script");
// Apply changes to the serializedProperty
if (GUI.changed)
serializedObject.ApplyModifiedProperties();
}
}
}