using UnityEditor; using UnityEngine; namespace Obi { [CustomEditor(typeof(ObiFoamGenerator)), CanEditMultipleObjects] public class ObiFoamGeneratorEditor : Editor { public override void OnInspectorGUI() { serializedObject.UpdateIfRequiredOrScript(); DrawPropertiesExcluding(serializedObject, "m_Script"); // Apply changes to the serializedProperty if (GUI.changed) serializedObject.ApplyModifiedProperties(); } } }