Files
Fishing2/Assets/ThirdParty/LuxWater/Shaders/Includes/LuxWater_Setup.cginc
2025-05-10 12:49:47 +08:00

29 lines
919 B
HLSL

// Define Fog Mode
// Make sure ONLY ONE fog mode is defined.
// Built in fog modes ------------------
// #define FOG_LINEAR
// #define FOG_EXP
#define FOG_EXP2
// Azure Fog ---------------------------
// #define FOG_AZUR
// #include "Assets/Azure[Sky] Dynamic Skybox/Shaders/Transparent/AzureFogCore.cginc"
// Enviro Fog --------------------------
// #define FOG_ENVIRO
// #include "Assets/Enviro - Sky and Weather/Core/Resources/Shaders/Core/EnviroFogCore.cginc"
// old path:
// #include "Assets/Enviro - Dynamic Enviroment/Resources/Shaders/Core/EnviroFogCore.cginc"
// Aura 2 Fog --------------------------
// #define FOG_AURA
// #include "UnityCG.cginc"
// #include "Assets/Aura 2/Core/Code/Shaders/Aura.cginc"
// Other features --------------------------
// Uncomment to make the shader use disney diffuse lighting on foam. Otherwise it uses simple NdotL
// #define DISNEYDIFFUSE