// Define Fog Mode // Make sure ONLY ONE fog mode is defined. // Built in fog modes ------------------ // #define FOG_LINEAR // #define FOG_EXP #define FOG_EXP2 // Azure Fog --------------------------- // #define FOG_AZUR // #include "Assets/Azure[Sky] Dynamic Skybox/Shaders/Transparent/AzureFogCore.cginc" // Enviro Fog -------------------------- // #define FOG_ENVIRO // #include "Assets/Enviro - Sky and Weather/Core/Resources/Shaders/Core/EnviroFogCore.cginc" // old path: // #include "Assets/Enviro - Dynamic Enviroment/Resources/Shaders/Core/EnviroFogCore.cginc" // Aura 2 Fog -------------------------- // #define FOG_AURA // #include "UnityCG.cginc" // #include "Assets/Aura 2/Core/Code/Shaders/Aura.cginc" // Other features -------------------------- // Uncomment to make the shader use disney diffuse lighting on foam. Otherwise it uses simple NdotL // #define DISNEYDIFFUSE