Files
Fishing2/Assets/ThirdParty/Rewired/Examples/Shared/Scripts/Bullet.cs
2025-05-10 12:49:47 +08:00

29 lines
649 B
C#

// Copyright (c) 2014 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
namespace Rewired.Demos {
using UnityEngine;
using System;
using System.Collections.Generic;
using Rewired;
[AddComponentMenu("")]
public class Bullet : MonoBehaviour {
public float lifeTime = 3.0f;
private bool die;
private float deathTime;
void Start() {
if(lifeTime > 0.0f) {
deathTime = Time.time + lifeTime;
die = true;
}
}
void Update() {
if(die && Time.time >= deathTime) Destroy(gameObject);
}
}
}