// Copyright (c) 2014 Augie R. Maddox, Guavaman Enterprises. All rights reserved. namespace Rewired.Demos { using UnityEngine; using System; using System.Collections.Generic; using Rewired; [AddComponentMenu("")] public class Bullet : MonoBehaviour { public float lifeTime = 3.0f; private bool die; private float deathTime; void Start() { if(lifeTime > 0.0f) { deathTime = Time.time + lifeTime; die = true; } } void Update() { if(die && Time.time >= deathTime) Destroy(gameObject); } } }