340 lines
14 KiB
Markdown
340 lines
14 KiB
Markdown
## [3.6.1] - 2025-11-05
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- Fixed ignoring anything that is no an .asset when GUID are assigned
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- Fixed Assembly name for GC2 compatibility
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- Fixed Singleton message warning on dev builds
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- Added Getter for GC2 Scripts
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- Added virtual FilePath property to ScriptableSave<T>
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- Added Static methods to create RuntimeEvents
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## [3.6.0] - 2025-10-05
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- Improved Soap Asset Creator UX
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- Improved Scriptable Save API
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- Added Scriptable Singleton
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- Added Clear MenuItem for Scriptable Collections
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- Added SetValueWithoutNotify method for Scriptable Variables
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- Optimized Scriptable Variable to prevent boxing for value types reducing GC allocations
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## [3.5.3] - 2025-07-29
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- Fixed ScriptableVariable using improper equality checks
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- Fixed DeleteSubAsset calling the wrong method
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## [3.5.2] - 2025-07-27
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- Added Find References in Scene, Project, and Both
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- Added Link URL support for documentation
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- Added compatibility with the UEE Package
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- OnValueChanged is now also triggered when the Local Value of a Variable Reference changes in the Inspector
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- Added DeleteSubAsset method for SubAssets
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- Made SoapUtils methods public
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- Replaced Odin [ShowIf] attribute with [HideIf] on bindings
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- Fixed incorrect value usage in the Ratio property of Int and Float Variables
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- Fixed ScriptableCollection resetting even when "None" reset mode was selected
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- Fixed ScriptableList displaying an incorrect count
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- Fixed serialization error icon appearing in ScriptableCollections property drawers
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- Removed deprecated scripts
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## [3.5.1] - 2025-03-11
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- Added a SelectParent method for SubAssets
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- Added keeping the Namespace in the SoapTypeCreator persistent
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- Added compatibly with nullable types Scriptable Variables
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- SubAssets backing fields names are now properly displayed
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- Fixed templates scripts now using Rider format
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- Fixed allowing to inherit from ScriptableCollection
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- Fixed Odin [HideLabel] bug with SubAssets icon
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- Fixed ScriptableCollection resetting when "None" reset mode was selected
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## [3.5.0] - 2025-02-09
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- Added Scriptable Dictionary type
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- Added Scriptable Dictionary Creator Window
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- Added new Example Scene for Scriptable Dictionaries
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- Added Set Icon menu item to assign icons to existing Soap CS files
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- Added auto-assignment of icons when creating new Soap types with the Soap Asset Creator
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- Added Soap Asset Creator
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- Added Soap Asset Creator menu item at the top of the menu items list
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- Added optional Prefixes in Soap Settings
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- Added new category in Soap Wizard (Collections) that groups lists and dictionaries
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- Changed ScriptableBase now automatically inherits from SerializedScriptableObject if Odin is present
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- Fixed changing reset mode for collections when not reloading domain
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- Fixed EditorPrefs used for all projects (now per project)
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- Fixed ScriptableList now properly allows duplicates
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## [3.4.1] - 2025-01-17
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- Added safety assigning for tags if not found in settings.
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- Fixed MinReference property returning wrong value for Int and Float Variables
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## [3.4.0] - 2025-01-12
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- Added [AutoTag] attribute for auto tagging SOAP SO on creation
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- Added a way to add new tag from the tag dropdown
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- Added support to set the tag of multiple SOAP SO at once
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- Added Bindings icons
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- Changed Min and MaxReference in Int and Float variables to a public property (Get/Set)
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- Fixed Delay in EventListeners not initializing with local value
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- Fixed error when drawing a list of ScriptableVariables
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- Fixed [ShowIf] attribute not working with custom inspectors
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- Fixed ScriptableBaseDrawer not compatible with [ReadOnly] attribute
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- Added Runtime Injectors and [RuntimeInjectable] attribute
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## [3.3.1] - 2024-11-11
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- Added override Get Value in Float and Int Variable
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- Added [HelpUrl] attribute to classes
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- Fixed infinite loop caused by circular references in FindReferences
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- Fixed direct text assignment in BindTextMeshPro to use SetText()
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- Fixed enum not usable without needing [Serializable] attribute
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## [3.3.0] - 2024-10-11
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- Added Support for Game Creator 2
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- Added Variable Reference usage for min and max Value of Int and Float Variables
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- Added option to use MaxValue from Int and Float Variables in Bindings
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- Added option to enable raising Scriptable Events from the inspector
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- Added shortcuts support to Soap Wizard
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- Added Soap Settings in Preferences Window
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- Added FloatReference for Delay field in EventListeners
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- Fixed References with Playmaker Actions
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- Fixed OnValueChanged Object display with Playmaker Actions
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- Fixed Runtime value being shown in the inspector
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- Fixed Bindings not always refreshing value when modified from Inspector
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## [3.2.2] - 2024-09-22
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- Added more accessibility for Soap Type Creator
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- Removed Documentation PDF's
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- Fixed Minimal Drawing mode
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- Fixed Odin not showing Runtime Value
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## [3.2.1] - 2024-09-17
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- Added BindSlider has a MaxValue property
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- Fixed UIToolkit Wrapper that prevent Soap property drawer
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- Fixed rare null ref in Wizard
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- Fixed GUID error when including other Sub Assets types with Variables
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## [3.2.0] - 2024-09-14
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- Added Scriptable Save
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- Added ResettableScriptableObject
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- Added Component Type in core Soap types
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- Changed Soap Wizard's layout (cleaner and showing more data)
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- Changed a lot of methods and fields to protected and or virtual
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- Fixed Custom Editor in UIToolkit Drawers
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- Fixed Runtime Variables being reset when the scene loads (default is not)
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- Fixed Variable reference UseLocal not propagating OnValueChanged
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- Fixed Variables always being set as dirty even if not changed
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- Fixed ability to create instances of Generic Soap SO by pressing the create shortcut button
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## [3.1.0] - 2024-07-14
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- Added Runtime Variables (example scene and documentation)
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- Added drawing other parameters even if type is not serializable
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- Changed Serialization error to warning
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- Fixed various errors due to sub assets checking
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- Fixed using Soap SO in Odin serialized dictionary
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- Fixed using Soap with Odin. (Now drawing with Odin if it is there)
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## [3.0.0] - 2024-06-10
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- Added Scriptable Enums
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- Added Scriptable SubAssets
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- Added typed EventListeners for Playmaker Actions
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- Added Quaternion as included type
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- Added Soap Type Creator Window
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- Changed OnValueChanged from private to protected
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- Fixed occasional null ref when FindingReference
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- Fixed missing update in serialized Object inspector
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- Improved Soap Wizard UX
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## [2.7.2] - 2024-04-15
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- Fixed playmaker actions related to ScriptableLists
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- Moved root folder out of Plugins
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- Removed Tests from public package
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## [2.7.1] - 2024-04-02
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- Added gameObject reference to Debug.Log for Scriptable Variables
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- Added custom path setting for "Create" shortcut in inspector
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- Added Null Check for asset reference
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- Renamed ResetToInitialValue() to ResetValue()
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- Fixed Odin compatibility for Variable Ref and Scriptable Events
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- Fixed drawing properties on ScriptabLists for monobehavior Type
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- Removed Reset public, made it internal
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## [2.7.0] - 2024-03-02
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- Added Description for all Soap scriptable objects
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- Added custom inspector for runtime scene objects variables
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- Added missing documentation (PlayerVariable, PreviousValue and description)
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- Fixed error with SoapSettings sometimes null
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- Fixed Namespace wrapping for generated classes
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## [2.6.1] - 2024-02-14
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- Added Vector2Int as part of core
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- Removed unnecessary [Serializable] attributes on abstract classes
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- Fixed [SerializeField] for List<T>
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## [2.6.0] - 2024-02-12
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- Added TryAdd methods for List
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- Added ScriptableList<T> inherits from IList<T>
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- Added Option to override destination path when creating new type
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- Added Optional namespace when creating new type
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- Added nameof(T) for generated type to support refactoring
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- Added Find references of Soap SO (in scenes and assets)
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- Fixed Dynamic space for Vector2 and 3 in variable property drawer
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- Changed Moved Soap into Plugins folder
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- Changed Menu name to Obvious Game
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- Changed ScriptableList Add() does not check for already added items anymore
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## [2.5.0] - 2024-01-12
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- Added Scriptable list use a hashset for gain in performance
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- Added FAQ to Soap Window
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- Added Option to override Save ID (GUID) of a scriptable variable
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- Added Delay for EventListeners
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- Added Categories
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- Added Integration with Playmaker
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- Added ForEach support for scriptable Lists
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- Changed Soap Wizard's layout (using more icons for better UX)
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## [2.4.0] - 2023-12-20
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- Added Unit Test for Type Creation
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- Added Scene Documentation Button
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- Added manual naming on creation
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- Added settings in soap Window
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- Added option to generate class from Create New Wizard
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- Added Unit Tests for Type creation
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- Moved Scene documentations in Documentation folder
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- Changed min value for clamp from minValue to 0 (for floats and ints)
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## [2.3.1] - 2023-11-09
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- Fix Nested Folder for Soap Wizard
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- Fix Pascal Case name of the variable in the name but not type
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- Added Unit Test for Type Creation
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## [2.3.0] - 2023-11-09
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- Updated package to latest LTS version of Unity
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- Updated Soap Icon
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- Added documentation in code and tooltips
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- Added Ratio property for IntVariable and FloatVariable
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- Added Min and Max property for IntVariable and FloatVariable
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## [2.2.1] - 2023-09-07
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- Revert SerializeField for variable and lists
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- Fixed compatibility with Fast Script Reload
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- Fixed error when adding component
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- Added compatibility with Odin Inspector
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## [2.2.0] - 2023-08-07
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- Fixed use SerializeReference instead of SerializeField for variable and lists
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- Fixed not use Linq for IsEmpty property of lists
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## [2.1.0] - 2023-06-18
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- Added BindToInputField Component
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- Fixed error when displaying non serializable classes
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- Fixed overriding all custom property drawers
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- Removed PlayModeResetter
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- Removed FastPlayMode Scene
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## [2.0.0] - 2023-05-23
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- Added ScriptableVariable Default value field
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- Added Icons for Windows
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- Added ScriptableVariables now reset when exiting PlayMode
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- Fixed SoapSettings created multiple times
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- Fixed cached editor
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- Fixed null refs due to repaint logic
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- Fixed various colors
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- Fixed naming standards of EventListeners
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- Removed PlayModeResetter logic
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- Removed ScriptableVariable InitialValue field
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## [1.5.3] - 2023-05-10
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- Fixed Custom editor performances issues
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- Fixed expanding ScriptableEvents from EventListeners
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- Added Custom property drawer for each type
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- Added Raise button for ScriptableEvent property drawer
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- Added Count label for ScriptableList property drawer
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## [1.5.2] - 2023-05-02
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- Fixed Editor namespace compile error
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- Fixed Editor code preventing builds
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## [1.5.1] - 2023-04-29
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- Fixed create SO at selected folder instead of predefined path
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- Fixed create new Types at selected folder instead of predefined path
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- Fixed settings can only be modified from Soap Window
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- Fixed Editor namespace
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- Fixed naming of variable reference created from inspector button
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- Added Soap Window
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- Added MinMax property for IntVariable and FloatVariable
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## [1.5.0] - 2023-04-08
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- Fixed null ref debugging events
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- Fixed InitialValue is public
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- Fixed Modifying the value of a SV by code shows in Version Control
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- Added create button from classes (SoapPropertyDrawer)
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- Added Embedded inspector for all Soap SO (SoapPropertyDrawer)
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- Added SoapSettings
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- Added ScriptableVariable Display Mode (Default & Minimal)
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- Added Search bar in SoapWizard
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- Added debug for ScriptableEventNoParam
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## [1.4.1] - 2023-02-24
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- Added favorite option in Soap Wizard
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- Fixed path saving in Soap Wizard
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- Fixed Unit Tests under Editor Folder
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- Fixed Events raise button disabled when not in play mode
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## [1.4.0] - 2023-01-30
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- Added Soap Wizard
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- Added Events Debug Window visual
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- Added file name for ScriptableList and Events
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- Fixed base type of ScriptableVariableDrawer
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- Fixed Rename enum CustomVariableType to follow C# standards
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## [1.3.3] - 2023-01-19
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- Added AddRange and RemoveRange methods for ScriptableList
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- Removed parameter of the event OnItemCountChanged
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- Fixed support for multiple instances of PlayModeResetter
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- Fixed Debug Logs are now being displayed when subscribing to OnRaised in ScriptableEvents by code.
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## [1.3.2] - 2022-12-17
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- Added Implicit operator for ScriptableVariables
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- Added Version number on documentation
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- Added ResetToInitialValue Button on ScriptableVariables
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- Fixed Obstacle prefab structure
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- Fixed icons are now being used
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- Fixed minor bugs and project folders
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- Fixed OnSceneLoaded is now protected
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## [1.3.1] - 2022-11-20
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- Added VariableReference base class
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- Added IsEmpty property on ScriptableLists
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- Added Undo on Bindings custom inspectors
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- Added BindRendererColor
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- Added BindGraphicColor
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- Removed BindImageColor and ColorChanger
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- Updated documentation
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- Updated BindComparisonToUnityEvent
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## [1.3.0] - 2022-11-09
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- Added custom icons
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- Added option to subscribe to ScriptableEvents by code
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- Fix error when modifying Bindings component at runtime
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## [1.2.1] - 2022-10-29
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- Added IsClamped bool to clamping for IntVariables and FloatVariables
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- Added IsClamped bool for BindText/TextMeshPro components
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- Added Discord and Asset store link buttons in Scenes
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- Fix ScriptableList Drawing GameObjects
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- Fix ScriptableVariable Guid serialization and generation
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## [1.2.0] - 2022-10-20
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- Added Min & Max clamping for IntVariables and FloatVariables
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- Added Min & Max clamping for BindText/TextMeshPro components
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- Added Uid as PlayerPrefs key for ScriptableVariables
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- Added warning in PlayModeResetter
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- Added Discord and Asset store link buttons in Scenes
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- Updated custom inspector for ScriptableLists
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- Fixed various custom inspectors
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## [1.1.0] - 2022-10-10
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- Fixed BindText and BindTextMeshPro when binding to a StringVariable
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- Added default GameObjectScriptableEvent and EventListenerGameObject
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- Added package.json and changelog
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- Updated custom inspector for SO variables
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- Fixed various bug
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- Updated documentation
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- Uploaded with 2019.4
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## [1.0.0] - 2022-09-27
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- Initial Release
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