27 lines
734 B
C#
27 lines
734 B
C#
using Fantasy.Async;
|
|
using Fantasy.Entitas;
|
|
using UnityEngine;
|
|
|
|
namespace NBF
|
|
{
|
|
/// <summary>
|
|
/// 玩家物品视图组件
|
|
/// </summary>
|
|
public abstract class PlayerItemView : Entity
|
|
{
|
|
public PlayerItem Item { get; protected set; }
|
|
|
|
|
|
public abstract FTask InitShow(PlayerItem item);
|
|
|
|
// public async FTask InitShow()
|
|
// {
|
|
// // Item = GetParent<PlayerItem>();
|
|
// var itemConfig = Game.Tables.TbItem.Get(Item.ConfigID);
|
|
// // Rod = itemConfig.InstantiateAndComponent<FRod>(SceneSettings.Instance.GearNode, Vector3.zero,
|
|
// // Quaternion.identity);
|
|
//
|
|
// // await Rod.InitRod(Item);
|
|
// }
|
|
}
|
|
} |