78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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using NBF.Fishing2;
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namespace NBF
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{
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public partial class ModelViewer : GComponent
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{
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ModelViewRenderImage _renderImage;
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private void OnInited()
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{
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_renderImage = new ModelViewRenderImage(ModelHolder.asGraph);
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TouchHolder.onRollOver.Set(OnFocusIn);
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TouchHolder.onRollOut.Set(OnFocusOut);
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Stage.inst.onMouseWheel.Add(OnMouseWheel);
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}
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public override void Dispose()
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{
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Stage.inst.onMouseWheel.Remove(OnMouseWheel);
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_renderImage.Dispose();
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base.Dispose();
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}
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public void SetData(uint itemId)
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{
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SetData(ItemConfig.Get(itemId));
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}
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public void SetData(ItemConfig itemConfig)
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{
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//Assets/Resources/gfx/baits/worm_01/worm_01.prefab
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// _renderImage.LoadModel("gfx/baits/worm_01/worm_01");
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_renderImage.LoadModel("gfx/" + itemConfig.Model);
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// var model = PrefabsHelper.CreatePrefab("gfx/baits/worm_01/worm_01");
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}
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#region 用户输入操作(滑动,拖动等)
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private void SetRotateListening()
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{
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var dragObj = TouchHolder;
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var gesture1 = new SwipeGesture(dragObj);
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gesture1.onMove.Set(OnSwipeMove);
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gesture1.onEnd.Set(OnSwipeEnd);
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}
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private void OnSwipeMove(EventContext context)
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{
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}
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private void OnSwipeEnd(EventContext context)
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{
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}
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private void OnFocusIn()
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{
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// _focus = true;
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Log.Info("focus true");
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}
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private void OnFocusOut()
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{
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// _focus = false;
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Log.Info("focus false");
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}
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private void OnMouseWheel(EventContext context)
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{
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}
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#endregion
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}
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} |