// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; using NBF.Fishing2; namespace NBF { public partial class ModelViewer : GComponent { ModelViewRenderImage _renderImage; private void OnInited() { _renderImage = new ModelViewRenderImage(ModelHolder.asGraph); TouchHolder.onRollOver.Set(OnFocusIn); TouchHolder.onRollOut.Set(OnFocusOut); Stage.inst.onMouseWheel.Add(OnMouseWheel); } public override void Dispose() { Stage.inst.onMouseWheel.Remove(OnMouseWheel); _renderImage.Dispose(); base.Dispose(); } public void SetData(uint itemId) { SetData(ItemConfig.Get(itemId)); } public void SetData(ItemConfig itemConfig) { //Assets/Resources/gfx/baits/worm_01/worm_01.prefab // _renderImage.LoadModel("gfx/baits/worm_01/worm_01"); _renderImage.LoadModel("gfx/" + itemConfig.Model); // var model = PrefabsHelper.CreatePrefab("gfx/baits/worm_01/worm_01"); } #region 用户输入操作(滑动,拖动等) private void SetRotateListening() { var dragObj = TouchHolder; var gesture1 = new SwipeGesture(dragObj); gesture1.onMove.Set(OnSwipeMove); gesture1.onEnd.Set(OnSwipeEnd); } private void OnSwipeMove(EventContext context) { } private void OnSwipeEnd(EventContext context) { } private void OnFocusIn() { // _focus = true; Log.Info("focus true"); } private void OnFocusOut() { // _focus = false; Log.Info("focus false"); } private void OnMouseWheel(EventContext context) { } #endregion } }