Files
Fishing2/Assets/Scripts/Def/UIDef.cs

87 lines
2.2 KiB
C#

using UnityEngine;
namespace NBF
{
public class UIDef
{
public const string UIRoot = "Fgui/";
public class DefaultScreen
{
public const int Width = 1920;
public const int Height = 1080;
}
public class Pack
{
public const string Common = "Common";
public const string Main = "Main";
}
public class UIOrder
{
public const int CommonTopPanel = 200;
public const int Loading = 500;
public const int Guide = 900;
public const int Notices = 1000;
/// <summary>
/// 屏蔽Combo操作
/// </summary>
public const int Forbid = 2000;
/// <summary>
/// 转菊花
/// </summary>
public const int Wait = 2001;
/// <summary>
/// 引导屏蔽所有操作
/// </summary>
public const int GuideForbid = 2002;
/// <summary>
/// 网络错误弹框
/// </summary>
public const int NetDisconnect = 2100;
/// <summary>
/// 最顶层层 GM之类的用
/// </summary>
public const int Max = 3100;
}
public enum InteractiveType
{
[InspectorName("船")] Boat = 1,
[InspectorName("银行")] Bank = 2,
[InspectorName("餐厅")] Canteen = 3,
[InspectorName("烤箱")] Oven = 4,
[InspectorName("帐篷")] Tent = 5,
[InspectorName("晾干器")] Drying = 6,
[InspectorName("篝火")] Bonfire = 7,
[InspectorName("烟熏箱")] Fumigate = 8,
[InspectorName("食品商店")] FoodShop = 11,
[InspectorName("钓鱼商店")] FishingShop = 12,
[InspectorName("工业品店")] ToolsShop = 13,
[InspectorName("自动贩卖机")] VendingMachine = 14,
[InspectorName("码头")] Wharf = 15,
[InspectorName("鱼市")] FishBazaar = 21,
[InspectorName("订购市场")] ReserveBazaar = 22
}
}
}