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Fishing2/Packages/com.waveharmonic.crest/Editor/Shaders/WaterLevel.hlsl

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HLSL

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#ifndef d_WaterLevelDepth
#define d_WaterLevelDepth
#define d_WaterLevelDisplacementOnly 1
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Macros.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Vertex/Surface.hlsl"
m_CrestNameSpace
half4 Fragment(Varyings varyings)
{
return half4(0.0, 0.0, 0.0, 1.0);
}
m_CrestNameSpaceEnd
m_CrestVertex
m_CrestFragment(half4)
#endif // d_WaterLevelDepth