// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. #ifndef d_WaterLevelDepth #define d_WaterLevelDepth #define d_WaterLevelDisplacementOnly 1 #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Macros.hlsl" #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Vertex/Surface.hlsl" m_CrestNameSpace half4 Fragment(Varyings varyings) { return half4(0.0, 0.0, 0.0, 1.0); } m_CrestNameSpaceEnd m_CrestVertex m_CrestFragment(half4) #endif // d_WaterLevelDepth