22 lines
498 B
C#
22 lines
498 B
C#
using UnityEngine;
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namespace NBF
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{
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public abstract class RopeBase : MonoBehaviour, IRope
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{
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[Header("Anchors")] [SerializeField] public Rigidbody startAnchor;
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[SerializeField] public Rigidbody endAnchor;
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public float CurrentLength { get; protected set; }
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public void SetLineLength(float length)
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{
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CurrentLength = length;
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}
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protected virtual void OnSetLineLength(float length)
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{
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}
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}
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} |