38 lines
898 B
C#
38 lines
898 B
C#
using UnityEngine;
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namespace UnityStandardAssets.Effects
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{
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public class FireLight : MonoBehaviour
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{
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private float m_Rnd;
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private bool m_Burning = true;
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private Light m_Light;
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private void Start()
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{
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m_Rnd = Random.value * 100f;
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m_Light = GetComponent<Light>();
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}
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private void Update()
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{
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if (m_Burning)
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{
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m_Light.intensity = 2f * Mathf.PerlinNoise(m_Rnd + Time.time, m_Rnd + 1f + Time.time * 1f);
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float x = Mathf.PerlinNoise(m_Rnd + 0f + Time.time * 2f, m_Rnd + 1f + Time.time * 2f) - 0.5f;
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float y = Mathf.PerlinNoise(m_Rnd + 2f + Time.time * 2f, m_Rnd + 3f + Time.time * 2f) - 0.5f;
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float z = Mathf.PerlinNoise(m_Rnd + 4f + Time.time * 2f, m_Rnd + 5f + Time.time * 2f) - 0.5f;
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transform.localPosition = Vector3.up + new Vector3(x, y, z) * 1f;
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}
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}
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public void Extinguish()
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{
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m_Burning = false;
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m_Light.enabled = false;
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}
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}
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}
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