Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/PlayerMovement.cs
2026-01-01 23:09:08 +08:00

17 lines
555 B
C#

using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/solving-dependencies")]
public class PlayerMovement : MonoBehaviour
{
[SerializeField] private Vector2Variable _inputs = null;
[SerializeField] private FloatReference _speed = null;
void Update()
{
var direction = new Vector3(_inputs.Value.x, 0, _inputs.Value.y);
transform.position += direction * _speed * Time.deltaTime;
}
}
}