using UnityEngine; namespace Obvious.Soap.Example { [HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/solving-dependencies")] public class PlayerMovement : MonoBehaviour { [SerializeField] private Vector2Variable _inputs = null; [SerializeField] private FloatReference _speed = null; void Update() { var direction = new Vector3(_inputs.Value.x, 0, _inputs.Value.y); transform.position += direction * _speed * Time.deltaTime; } } }